LOST in 8:15 [Embedded Reporter]

December 15th, 2008

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

There’s still plenty of December standing in the way, but it won’t be too long before we hit January 21st and the fifth season on Lost hits the airwaves.

I know this little Youtube video is old. It was featured as a special feature to get viewers up to speed for the pre-Season 4 happenings in the series. It’s quick, funny, and it sums up the past of Lost well. I highly recommend watching it for a few good laughs.

Neal Stephenson’s Writing [You Can Quote Me On That/Bookmark This]

December 13th, 2008

Here’s an interesting analysis of most of Stephenson’s writing by Matthew Bey of the Austin Statesman:

“But even as Erasmas and company pursue the answers to their cerebral quandaries, violence and chaos aren’t far behind. As intimidating an intellectual artifact as “Anathem” is, it’s still an action story. Stephenson takes just enough time to establish his setting before blowing it apart. Like the Unix machines he has praised, his novels are a system of logical mechanisms that run flawlessly until they hit extraordinary conditions. They never quite come to a clean ending, but tapering to a close was never the point. A Stephenson novel doesn’t wrap up so much as it crashes, one process at a time.”

I think he’s so right about this aspect of Stephenson prose. Many people complain about his endings since they’re not quite as conclusive as they’d like, not to mention the predictable style of most of his work, where there is a dramatic “crash” of events that drastically changes the status quo, and I think this might be as good an explanation as we could get. For a UNIX programmer to become a novelist, one would imagine that he would have certain thinking processes in place that would shape his work. I can honestly say that I’ve never had too much of a problem with his style, maybe because I get it in the same way? In any case, I thought it was cool and relevant since I reviewed Anathem just a few days ago to post this.

Anathem Review [Bookmark This]

December 11th, 2008

It’s been quite some time since Stephenson’s ambitious Baroque Cycle hit the shelves, but, based on his latest offering, it seems that Stephenson spent that time doing boatloads of research for his second most ambitious title to date (the ~2700 page Baroque Cycle has to take the cake on that one), Anathem. While it seems that his work is definitely well-researched and that he has a very clear unerstanding of what points he’s trying to convey, I think that Stephenson fails at the more important task of keeping the reader interested and conveying the complex-yet-interesting plots from the get-go that he is normally so capable of.

It’s not that Anathem is bad or anything, it’s more that The Baroque Cycle seems to have spoiled Stephenson a bit by making him think that he can spend as much time goofing off with intellectual tangents as he did in the previous, epic-sized novel. To a certain degree, it’s all relevant to the plot and some of it is downright integral, as the reader needs to come up to speed with the crazy, outlandish philosophical points that Stephenson is trying to convey within the narrative. I can imagine trying to read this book like any pre-Cryptonomicon Stephenson book and being totally flabbergasted by the points he makes in Anathem being laid out within the twenty (if that) pages allotted, but these Socratic dialogs he presents can seem a bit useless to engineering types, such as myself, who find theoretical philosophy to be a little bit impractical.

Let me take a step back and explain this a bit better. Anathem is a book about a planet that is much like ours. It has developed, philosophically, along similar lines, but culturally it is quite different. In this world, Arbre, there was a division way back in history that split up the intellectual/philosophical elite from the rest of the world. The intellectuals are part of the Mathic world, a world consisting of hyper-isolated monks, to draw an Earth connection, while the rest is part of the Saecular world. This isn’t to say that smart or dumb people inhabit one or the other or even that the maths are religious and the outside world is not, there are both in both, it’s just that most of the interesting theoretical work is being done by the maths (and they tend to be athiest) instead of the outside world…except for the detail that all outside technology is mostly forbidden from the mathic world. Each person only has a robe, a rope to tie it with, and a sphere, all technologically advanced so as to change shape and property, but nothing more technological. Even so, they have a vast telescope and develop serious theoretical advances based solely on their devotion to such advanced intellectual thought.

Here’s where it starts to get a little annoying, even if it is basically the whole point of the book. You see, instead of using Earth-terms for stuff, there is a whole series of terms that are native to Arbre that are used instead. For example: we have “Gardan’s Steelyard” instead of “Occam’s Razer.” While it doesn’t really take too long to get all of these intricacies sorted out and the book does provide a useful glossary in the back, its still a little bit distracting and annoying. This is just personal preference for me though, and I did start to soften up to it once I got further in the book, I got used to the parallel terms, and it started to get more interesting.

Which leads kind of nicely into the next problem: the pacing. Yes, we need to establish the characters. Yes, we need to take it slow at the start so that you can get used to this brand new world (in fact, as a reader, you have to take it slowly, flipping back and forth from glossary to text trying to understand Erasmus’ narrative), but we’re talking around 400 pages just to get the faintest scraps of knowledge about what is truly going on. In an 900 page book, you have the liberty to take it slow, so to speak, and it’s generally not Stephenson’s style to tip his hand early (if my memory serves me right, Golgotha didn’t even become a factor in Cryptonomicon until 3/4 of the way into the novel), but the daily life of an avout just wasn’t as interesting as, say, the emotional development of Randy Waterhouse.

I don’t want you to think that I hate Anathem or even that I didn’t enjoy it. Once I started to become familiar with the terminology that Stephenson was using in this new world, things began to get much better. The story got compelling and interesting very fast, with the exception of all the theoretical discourse that serves to slow down the novel a bit, but ultimately prepare you for the stunning events which will be impenetrable to anyone who wasn’t a professional philosopher had he not slowly ushered you into understanding. The characters are great, but not as memorable as the Shaftoes, Eliza, Hiro Protagonist, YT, or the Waterhouses. As mentioned before, the plot, once it gets going, is amazingly cool, filled with some neat head-scratchers and only one poly-cosmic plot hole that I don’t think was fully resolved (or maybe it was and I have to re-read it). There are some neat little bonuses in the narrative too for anyone who understands just a wee bit of French (or has the Romance language know-how to recognize the origins of some words) that I thoroughly enjoyed and quite a bit of philosophical exploration for those who love a little bit of that.

Anathem is a bit of a mixed bag. The more I think and write about it after having read it, the fonder I am of it and the things it did. Clearly, Stephenson wanted to try something new, that much is clear. The entire book cohesively fits together with his themes as well as the purpose for his parallel world-structure, but I can also see it as being impenetrable to those who do not already give Stephenson some credit. If you’re not willing to read up at least four to five hundred pages to even start to get why you’ve been doing this the whole time, you’re not going to like Anathem, the payoff is just not as immediate as with Cryptonomicon (I can’t compare any other books, like Snow Crash, because their shorter length necessitates different pacing). There’s also a good chance that, unless you love this sort of thing, you’ll feel like this XKCD comic at least until you get the hang of the new vocabulary. Trust me though, there is a definite payoff and it’s quite good once you get there, it just takes a little work.

My recommendation: If you love Stephenson, you should still consider that you have to get through about half the narrative to get to the action. If you can manage that, it’s a must read. Non-Stephenson fans: think about what I just said above and realize that Stepehnson writes intellectual prose. If you don’t like a little philosophy, mathematics, and physics served up with your novels, you won’t like this book. Anyone who does though, will be treated to a book with an incredibly engaging and cool story that returns huge dividends based on the time you put into it.

If you’ve read and liked this book, you should, without a doubt, read Cryptonomicon and Snow Crash, two of Stephenson’s best works. Move on to The Baroque Cyle if you didn’t mind the density and pacing of Anathem.

BCS Championship! [Wednesday Morning Quarterback]

December 10th, 2008

You’ve probably heard the saying that hindsight is 20/20 on Monday morning, so just imagine how well I can call ‘em two days later on Wednesday. That’s right, it’s time for Wednesday Morning Quarterback, your weekly sports round-up.

Yeah, yeah, I know I just said that this feature might go on hiatus until spring, but how can I ignore the Florida Gators making it, once again, to the BCS Championship Bowl game?

The Gators won an amazing victory against the previously undefeated Alabama Crimson Tide last Saturday, even with the significant handicap of not having Percy Harvin healthy and on the field. The team’s other players, especially QB Tim Tebow really stepped it up and showed Alabama what Florida was made of. They may have had a strong third quarter with a lead, but Tebow silenced all doubters and moved himself to top Heisman consideration with an incredible fourth quarter in which UF dominated Alabama.

Unfortunately, we have to wait a whole month (!) for the final showdown between the Gators and the Sooners due to a ridiculously nonsensical NCAA schedule that keeps the action out of our television sets until the first of [too] many bowl games begins on 20 December.

That being said, the real question is this year’s BCS game, luckily set in Dolphin Stadium, giving the Gators a virtual home field advantage. Will they be able to dominate the Sooners? Will it be close? Be sure to tune in for the final game on 8 January to find out!

Atlas and the ESRB [Game Overview]

December 9th, 2008

The ESRB has been making a spectacle of itself in recent months. Aside from the usual rating controversies, they have accidentally been spoiling the announcement of a bunch of games by posting ESRB ratings for games that are still in development. It’s all come to a frustrated head as of yesterday as the ESRB site, despite promising to stop doing this, managed to spoil three unannounced titles to be published by Atlus.

As a result, Atlus got pissed and posted a press release titled as follows:

ATLUS TO MAKE ALL FUTURE GAME ANNOUNCEMENTS THROUGH ESRB WEBSITE

As taken from the news story at Kotaku and the press release itself, here’s an excerpt:

“Our experiment has been a rousing success,” said Aram Jabbari, Manager of PR and Sales, beaming. “Allowing information about our upcoming titles to be silently posted on ESRB’s website has been a triumph, and we’ve decided to abandon all direct, overt disclosures of our future games in favor of quietly allowing the posting of new titles onto ESRB.org.

I’m heavily inclined to agree with their complaints as the ESRB has spoiled the marketing movements of various games, including Mega Man 9. Countless man hours go into announcing and promoting these games and it’s very disrespectful that the ratings board has yet to correct this fatal flaw. I hope that they fix this soon, because it’s really not fair to keep doing this to companies, especially since they almost have no choice but to submit to the ESRB for review.

Rick/Robo Roll [Embedded Reporter]

December 8th, 2008

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

I’m sure there’s no real conspiracy here, but I’d just like to point out that Robo’s theme and Rick Astley’s “Never Gonna Give You Up” sure seem to be very musically similar. The composer, Yasunori Mitsuda, had never even heard of Rick Astley before asked about it and I’m inclined to believe him.

Anyway, unfortunately embedding was disabled on this video (and all variants I found) so you’ll have to click the link to get there.

You can also click this link to read the Kotaku article.

Can you tell I’ve been playing Chrono Trigger DS?

Left 4 Dead [Review]

December 6th, 2008

There was a day, back in my youth, when I abhorred first-person shooters. Sure, I played some Goldeneye here and there with my friends, but I was never a Doom, Unreal, or Halo fan.

Then something spectacular happened: a company that I’d heard of, but avoided their games because of my fps ambivalence released one of the greatest games I’d ever played: Half-Life 2. It revolutionized my understanding of FPS games and instilled in me blind trust in Valve. I loved Counterstrike: Source, Team Fortress 2, and Portal.

It was a foregone conclusion that I would then get Left 4 Dead, which I’ve come to see as one of the greatest multiplayer experiences I’ve ever played. Here’s the basic premise, if you haven’t picked it up from my other posts: you have four survivors from the zombie apocalypse whose aim in each level is to make it from the starting point to the next safe room. At the end of each movie (the name for each of the four campaigns) you have to fight off the zombie hordes while awaiting a rescue vehicle of some sort.

The real power of the game is that it requires you to play cooperatively. With each survivor that you lose, you will find the game that much harder. Letting teammates fall behind or leaving them behind yourself will always result in trouble. You also strongly rely on your teammates if you get incapacitated or knocked off a ledge. The icing on the cake is that Valve encourages even more teamwork with their achievement system. Unfortunately, Valve also seriously hates you and proves their enmity with the AI Director.

The AI Director will sometimes have pity on you and give you a lull so that you can revive your teammates or heal up, but that pity is just the AI taking pity on our organic weakness. Just wait until the inevitable evolution of the AI Director into Skynet. I’m just saying, it hates humanity that much.

Versus mode is plenty of fun, allowing survivors and special infected to all be controlled by rival human teams. It’s almost too unbalanced though, as a moderately well-organized zombie team will always be able to destroy a mediocre survivor team. I’m curious to see how balanced expert teams of both would be, since special infected die from a few hits and it’s kind of easy to overwhelm the survivors.

In any case, expect Valve to keep on updating L4D and continue bringing us a stellar multiplayer experience. I wholeheartedly recommend L4D so long as you have a good internet connection. If you’re playing without the net or you’re expecting a deep single-player experience, avoid it for now.

The Villains of Final Fantasy Week VII [Game Overview]

December 5th, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

With every Final Fantasy game there exists great (and not so great) teams of heroes bent on saving the world from some sort of evil force. While we could take a look at those heroes, let’s instead take a look at the evils that motivate these heroes to do what they do.

It should be noted that this feature will be full of spoilers.

Week 1 - Garland
Week 2 - Emperor Mateus of Palamecia
Week 3 - The Cloud of Darkness
Week 4 - Zeromus
Week 5 - Exdeath
Week 6 - Kefka

Final Fantasy VII…

At the risk of looking like a snobbish, elite jerk, I don’t like FF VII mainly because it’s the game that everyone likes. I know, I know…it’s lame, but it stems from my love of FF VI, trust me!

The game was the first to penetrate the North American RPG market. It was a daring, risky move by Squaresoft to widen its appeal. No more swords and sorcery (so you think, it comes back a little later) and a departure from past innocence.

It does lack in many places where VI excels. Cloud Strife is a douche. He’s a jerk, he’s a moron, he’s not as cool as everyone makes him out to be. The rest of the cast is also asinine aside from Cid and Tifa.

Then there’s Sephiroth.

I will never understand the gamer obsession with Sephiroth. Ok, so he kills Aeris (there’s a statute of limitation on these things, sorry if this was a spoiler, but you were warned) and that sucks. Did I tear up about it? Naw, I liked Tifa more. It sucked cause I had just wasted time training her up to get what was apparently her final limit break. I wasn’t happy about that…

Sure, he wipes out a village or two, but how evil is he really? Kefka reshaped the entire planet. Sephiroth has mommy issues, is ambiguously male, and is all-around not that satisfying an enemy. He truly believes in what he’s doing. He’s not lusting for power or just trying to destroy existence like Kefka.

Maybe one day the world will realize Sephiroth isn’t that awesome? Who am I kidding…

Evil Rating:

Burned down a city. Killed Aeris, wiping out my progress on her character. Wanted to destroy the world. :yawn:

6/10

Cool Rating:

No. Sword is too long, hair is too long, looks too much like a girl.

4/10

Images:

Character art from FF VII
Crisis Core
Sackboy Sephiroth

Video:

Kingdom Hearts II:

Advent Children:

Valkyria, Tomb Raider, and Realism? [Sony]

December 4th, 2008

It’s been a while since I’ve talked about it, but I’m still very excited for Valkyria Chronicles. I promised my family that I wouldn’t make any purchases until after Christmas (not that I should be making any at this point), so I have to wait until at least then to hope that I get what promises to be a sweet looking video game. Enjoy the video review.

We shall see if it’s as good as it’s claimed to be by people like Shane Betenhousen and the PA guys.

Now for a bit of a digression/editorial:

This excerpt from an Action Button Dot Net review of Tomb Raider: Underworld written collectively by the staff will spearhead our topic:

“Does anyone in the audience here have the upper body strength to do one pull-up? It’s really hard, isn’t it? Now imagine doing a pull-up and then, at the end of the pull-up, pulling down so hard with your biceps that you launch your entire body six feet into the air, then grabbing a ledge and doing another pull-up and launching yourself six feet into the air. It takes roughly six hundred times the upper body strength* (*these figures have not been evaluated by the Olympic gymnastics committee) to launch yourself six feet in the air after a pull-up as it does to do a single pull-up in general. Now imagine a wispy girl doing it, fourteen times in two minutes, and with two sub-machine guns on her back (about eight pounds each, we reckon), with a pair of D-cup breasts pressed uncomfortably against the rock.

We say, the better the graphics get in these games (current status of game graphics: “Prettttttttty! Good!”) the more ridiculous these things look. You might as well just make the hero of this game a super-hero. Iron Woman, maybe. As-is, you’re kind of giving impressionable young people the wrong . . . impression.”

So yeah, I mean, why bother worrying about stuff like realism when it comes to a series so clearly based in unrealism as Tomb Raider. Lara Croft is a caricature of what a real woman is like. She is, as many have said in their reviews, a Barbie running around these exotic locales (exterminating endangered wildlife the whole way through!) that are looking more and more photo-realistic with each iteration. Her face, her character model, her proportions, they just don’t fit in any more. Not to mention how unlikely her ability to complete the actions she completes are.

Call me a nerd. I’ll take it in stride. I write a blog! It’s mostly centered around video games. I have a strong desire to make this a career. How else can you describe me? However, there is a deeper level that you don’t know about. I’m an engineer, so I am almost physically wounded by witnessing bad physics in movies and games (so long as I’m thinking of it in a real context). Nathan Drake, for some reason, didn’t bug me as much. He’s a lot less ridiculous, but he’s also able to make leaps that require ridiculous upper-body strength and grab hold to precarious handholds. The rest does seem somewhat more realistic though…although the gunplay is equally ridiculous. A shotgun to the body should kill in one hit…

Sorry, I’ve been wandering…my point is that somewhere, deep within my consciousness, I crave a more realistic experience. I want a game where if you jump from a high enough location, you break your legs. I want a game where one good slash of a sword will kill you. Bullets should be more lethal. It seems like a really bad idea, but I think they kind of do that with the Rainbow Six series (at least the first one).

Then again, how would that be fun? Say you’re playing a regular Joe in one of these games. You probably couldn’t run full speed around the whole map without getting tired. You probably couldn’t carry infinite inventory and run as far as you could before. You probably can’t stuff a giant sword into your pants to store it.

There are people who love stuff like this, they’re crazy tabletop RPG players, but that’s not what I want to do. I just want to boot up a video game and complete a cool scenario that doesn’t require me to be a superhero. I want the game to be about a regular guy, have regular physics, and just make a lot more sense. You could still have aliens, but recognize that organic life is organic life. A good bullet to an alien will still probably kill them, right?

I’m rambling, but we’ll see if something like this ever happens in the future. We’ll see if anything like this will ever be fun.

SEC Championship and WMQ Hiatus? [Wednesday Morning Quarterback]

December 3rd, 2008

You’ve probably heard the saying that hindsight is 20/20 on Monday morning, so just imagine how well I can call ‘em two days later on Wednesday. That’s right, it’s time for Wednesday Morning Quarterback, your weekly sports round-up.

Whoa! Another WMQ!

With a sound defeat of FSU, Florida has solidified its ability to compete for the BCS championship game, so long as they defeat the Alabama Crimson Tide this Saturday, that is.

They can conceivably do it. They’re the favored team. Unfortunately they’ve also lost a very important component of their offense, Percy Harvin. His condition is still unclear as a result of spraining his ankle in the FSU game.

Should they manage to win, well, what an exciting prospect. The Florida Gators will, once again, be in the BCS Championship Bowl and should hopefully win.

Unfortunately, no matter what the result is on Saturday, we have to wait an inordinate amount of time for the bowl games. A whole month is ridiculous. We need some reform.

So, as you may have noticed, WMQ doesn’t appear as often now that baseball season is done. What’s up with that? Well, baseball is my favorite sport and I just don’t pay attention to as many sporting events when the season is over. So I’m thinking that, barring special circumstances, like next week’s SEC Championship or the bowl games, we just might have a hiatus up until late March or early April when baseball season starts up again. Filling this space will be whatever other stories I decide to post.

Anyway, I hope you’ve been enjoying WMQ so far this year! It’ll be sure to train up in the off-season and be ready to go for Opening Day (or Spring Training…).