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	<title>I Bring Nothing to the Table</title>
	<atom:link href="http://server.ericsbinaryworld.com/~dmesa/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://server.ericsbinaryworld.com/~dmesa/blog</link>
	<description>Opinions about anything and everything from someone not qualified to make them.</description>
	<pubDate>Fri, 05 Sep 2008 14:49:56 +0000</pubDate>
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		<title>Game Overview: Squeenix Wants Tecmo! Tecmo Flees to the Arms of Koei</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/204</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/204#comments</comments>
		<pubDate>Fri, 05 Sep 2008 14:49:56 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Game Overview]]></category>

		<category><![CDATA[dead or alive]]></category>

		<category><![CDATA[koei]]></category>

		<category><![CDATA[ninja gaiden]]></category>

		<category><![CDATA[square enix]]></category>

		<category><![CDATA[tecmo]]></category>

		<category><![CDATA[tecmo bowl]]></category>

		<category><![CDATA[tomonobu itagaki]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=204</guid>
		<description><![CDATA[Insert another credit, because it&#8217;s time for your weekly video game news and you&#8217;ve just hit the Game Overview screen.
In an effort to diversify their holdings, Square Enix submit a peaceful takeover bid for Tecmo, the very troubled developer of many beloved series like Tecmo Bowl, Ninja Gaiden, and Dead or Alive. What did Squeenix [...]]]></description>
			<content:encoded><![CDATA[<p>Insert another credit, because it&#8217;s time for your weekly video game news and you&#8217;ve just hit the Game Overview screen.</p>
<p>In an effort to diversify their holdings, Square Enix submit a peaceful takeover bid for Tecmo, the very troubled developer of many beloved series like Tecmo Bowl, Ninja Gaiden, and Dead or Alive. What did Squeenix get for asking nicely? A big, fat NO.</p>
<p>Turns out Tecmo rather likes being independent, but not as much as they let on at first, despite their building problems with employees and the law. It all started not too long ago with the very public, very ugly departure of Tomonubu Itagaki, basically the brains behind all those classics like DoA and Ninja Gaiden. He claimed he didn&#8217;t receive the bonuses promised him for completion of his games. Not too long after the employees of Tecmo began suing for unpaid wages for forced overtime. Things were looking bleak for Tecmo.</p>
<p>Cue Square Enix to show up as the cavalry, if you will. Knowing they need to start doing more than just the standard RPG, they figured that the ailing Tecmo would be a simple and clean (bonus points if you get the reference) acquisition. Little did they know Tecmo would be so fiery and say no. After news came that Tecmo was talking with Koei, Square Enix sent a rather sheepish note asking Tecmo to please tell them why they said no. Tecmo did not respond, Squeenix pulled the takeover offer.</p>
<p>Will Square Enix go for another company now? Keep your browsers pointed here and I&#8217;ll let you know.</p>
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		<item>
		<title>Big N: Super Mario RPG</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/202</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/202#comments</comments>
		<pubDate>Thu, 04 Sep 2008 12:12:19 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Big N]]></category>

		<category><![CDATA[chrono trigger ds]]></category>

		<category><![CDATA[ds]]></category>

		<category><![CDATA[final fantasy iv]]></category>

		<category><![CDATA[snes]]></category>

		<category><![CDATA[square enix]]></category>

		<category><![CDATA[super mario rpg: legend of the seven stars]]></category>

		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=202</guid>
		<description><![CDATA[It&#8217;s probably too early to start calling me Nostradamus (we&#8217;ll have to wait until the regular season of baseball ends to know just how good I am), but if you remember this post I mentioned that Mario RPG&#8217;s launch on the VC in PAL territories would spearhead a US release. Lo and behold, Mario RPG, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s probably too early to start calling me Nostradamus (we&#8217;ll have to wait until the regular season of baseball ends to know just how good I am), but if you remember <a href="http://server.ericsbinaryworld.com/~dmesa/blog/archives/175">this post</a> I mentioned that Mario RPG&#8217;s launch on the VC in PAL territories would spearhead a US release. Lo and behold, Mario RPG, one of the greatest Mario games, SNES games, and RPGs in gaming history.</p>
<p>It&#8217;s too bad that Square Enix won&#8217;t be releasing any of its other landmark SNES RPGs on VC, preferring to milk tons of money out of players with remakes (<a href="http://en.wikipedia.org/wiki/Final_Fantasy_IV">which we like</a>) and ports (<a href="http://en.wikipedia.org/wiki/Chrono_Trigger">which we find a bit annoying, but kind of like anyway</a>). Go out and buy Mario RPG and let&#8217;s hope that Earthbound hits the system soon.</p>
]]></content:encoded>
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		<item>
		<title>Wednesday Morning Quarterback: The Final Countdown</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/200</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/200#comments</comments>
		<pubDate>Wed, 03 Sep 2008 13:12:55 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Wednesday Morning Quarterback]]></category>

		<category><![CDATA[arizona diamondbacks]]></category>

		<category><![CDATA[arrested development]]></category>

		<category><![CDATA[chicago white sox]]></category>

		<category><![CDATA[florida gators]]></category>

		<category><![CDATA[florida marlins]]></category>

		<category><![CDATA[hawaii warriors]]></category>

		<category><![CDATA[los angeles dodgers]]></category>

		<category><![CDATA[milwaukee brewers]]></category>

		<category><![CDATA[minnesota twins]]></category>

		<category><![CDATA[philadelphia phillies]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=200</guid>
		<description><![CDATA[You&#8217;ve probably heard the saying that hindsight is 20/20 on Monday morning, so just imagine how well I can call &#8216;em two days later on Wednesday. That&#8217;s right, it&#8217;s time for Wednesday Morning Quarterback, your weekly sports round-up.

All Arrested Development jokes aside, we are actually at the final countdown of the baseball season and a [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve probably heard the saying that hindsight is 20/20 on Monday morning, so just imagine how well I can call &#8216;em two days later on Wednesday. That&#8217;s right, it&#8217;s time for Wednesday Morning Quarterback, your weekly sports round-up.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PG5RUNlxtkA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/PG5RUNlxtkA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>All Arrested Development jokes aside, we are actually at the final countdown of the baseball season and a few teams have got <em>very little time left</em> to make it to October. Foremost amongst those teams, at least in my mind, are my Florida Marlins. At a huge 10.5 games back from the NL wild card, their only chance at this point is to catch up in the NL East where they are eight(!) games back. As great as a Marlins/Rays world series sounded back in May, it&#8217;s unfortunately looking like it&#8217;s not going to happen.</p>
<p>The Phillies need to play well to make up their two game deficit, the Brewers need to hold on to their wild card, and the Diamondbacks need to worry about the Dodgers catching up. The only other close crazy race comes from the White Sox and Twins, tied for first in the AL Central. Let&#8217;s see what happens there, I hope it&#8217;s the Twins.</p>
<p>Quick little aside: college football season has appeared! Gators won over Hawaii and I hope that we see them go all the way this year.</p>
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			<wfw:commentRss>http://server.ericsbinaryworld.com/~dmesa/blog/archives/200/feed</wfw:commentRss>
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		<title>Embedded Reporter: Mitch</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/198</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/198#comments</comments>
		<pubDate>Mon, 01 Sep 2008 13:26:51 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Embedded Reporter]]></category>

		<category><![CDATA[do you believe in gosh]]></category>

		<category><![CDATA[mitch hedberg]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=198</guid>
		<description><![CDATA[Deep from the trenches, it&#8217;s time for your Monday video feature: Embedded Reporter.
One of my absolute favorite comedians, Mitch Hedberg is about to come out with a new, posthumous album later on this month (09/09). Having just found out about this today, I must say that I&#8217;m absolutely delighted. Mitch was an amazing comedian, able [...]]]></description>
			<content:encoded><![CDATA[<p>Deep from the trenches, it&#8217;s time for your Monday video feature: Embedded Reporter.</p>
<p>One of my absolute favorite comedians, Mitch Hedberg is about to come out with a new, posthumous album later on this month (09/09). Having just found out about this today, I must say that I&#8217;m absolutely delighted. Mitch was an amazing comedian, able to see joy and laughter in the mundane and seemingly ordinary. We will always miss his comedy.</p>
<p>Be sure to go grab &#8220;Do You Believe In Gosh?&#8221; later on this month when it comes out, it contains what&#8217;s probably the last recordings of a comedic legend.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IueXtzdC6kA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/IueXtzdC6kA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://server.ericsbinaryworld.com/~dmesa/blog/archives/198/feed</wfw:commentRss>
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		<title>Game Overview: ABDN Reviews MGS4</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/190</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/190#comments</comments>
		<pubDate>Fri, 29 Aug 2008 18:57:05 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Game Overview]]></category>

		<category><![CDATA[action button dot net]]></category>

		<category><![CDATA[hideo kojima]]></category>

		<category><![CDATA[metal gear]]></category>

		<category><![CDATA[metal gear solid]]></category>

		<category><![CDATA[metal gear solid 2]]></category>

		<category><![CDATA[metal gear solid 3]]></category>

		<category><![CDATA[metal gear solid 4]]></category>

		<category><![CDATA[metal gear solid 5]]></category>

		<category><![CDATA[metal gear solid: the twin snakes]]></category>

		<category><![CDATA[pac-man]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[snatcher]]></category>

		<category><![CDATA[tim rogers]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=190</guid>
		<description><![CDATA[Insert another credit, because it&#8217;s time for your weekly video game news and you&#8217;ve just hit the Game Overview screen.
(SPOILER NOTE: Tim&#8217;s review, my review, and some of this post have MGS spoilers. Read at your own risk)
I&#8217;ve taken a few excerpts from Tim Rogers&#8217; brilliant review of Metal Gear Solid 4 and I&#8217;m going [...]]]></description>
			<content:encoded><![CDATA[<p>Insert another credit, because it&#8217;s time for your weekly video game news and you&#8217;ve just hit the Game Overview screen.</p>
<p>(SPOILER NOTE: Tim&#8217;s review, my review, and some of this post have MGS spoilers. Read at your own risk)</p>
<p>I&#8217;ve taken a few excerpts from Tim Rogers&#8217; <a href="http://www.actionbutton.net/?p=430">brilliant review of Metal Gear Solid 4</a> and I&#8217;m going to talk about them a bit. He totally threw us for a loop, revealing the game that is NOT ABDN&#8217;s best game of all-time, but revealing a game he firmly believes not to be. Let&#8217;s get started:</p>
<p>&#8220;If it’s a fact that <em>Metal Gear Solid 4</em> sucks <strong>on purpose</strong>, we can hardly blame Kojima for that, either. Given his previously well-documented disinterest in the series, its having been promoted as his “opus” must have turned his stomach. It’s clear that Kojima’s priority was the game’s plot, and making sure it “satisfied” fans: like the world’s fattest kid circa 1989 winning a Toys R Us shopping spree, Kojima struts zombie-like into the warehouse of his past work and proceeds to remove <em>absolutely everything</em> from the shelf, dropping one item at a time into his bottomless shopping cart. He eventually gets up to the cash register, leaves the cart unattended, pulls his smokes out of his jacket, and steps outside.&#8221;</p>
<p>In this point I can&#8217;t help but hope that Kojima was in fact making a disappointing game on purpose. Sure, MGS4 wasn&#8217;t terrible, but after all the hype, after Metal Gear <strong>fucking</strong> Solid 3, I found myself thinking &#8220;<em>Really</em>? After that, this is what you bring to the table?&#8221; MGS3 was <strong>so good</strong> that I suppose surpassing it was either impossible for Kojima or, as Rogers says, not even the point of what he was doing. He made MGS4 because he had to. He made MGS4 basically a checklist for unanswered plot points because he ultimately wanted to be <strong>DONE</strong>. May Hideo Kojima never have to have as much control over or make another MGS game. The man, despite what Rogers thinks, <em>is</em> brilliant. I like to think it&#8217;s just a question of him finding a project that truly interests him again.</p>
<p>&#8220;By act three, the game has abandoned its neat little idea in favor of a far neater one: we are now following a guy through a European city. Snake is wearing a trenchcoat, looking like Gillian Seed from <em>Snatcher</em> (the fans swoon), and it’s quaintly foggy. Ironically, this proved to be our Absolute Favorite Part of the Game. Since age nine, we have wanted to wander a European metropolis after curfew, letting a shady man obliviously lead us to his shady headquarters. This is the reason we studied Russian and Chinese in elementary school while everyone else was busy pretending they knew something about sex. We carried this dream in the palm of our hand until college, when it dawned upon us that we could Actually Die from doing Stuff Like This, so we started writing about videogames in the first-person plural instead. <em>Metal Gear Solid 4</em> manages to get the mood and the pace of Euro-man-stalking just right. Our target is “Side A”, and the enemy troops enforcing the curfew are “Side B”. We are “Side C”. The level design in this part of the game is ferociously cute: both we and Side A are in violation of Side B’s rules; while avoiding Side A’s detection, we have to ensure that Side A avoids Side C’s detection. This ends up pretty fascinating, whether you have watched the opening cut scene or not. Eventually, you get to the goal, and suddenly you’re riding shotgun on a motorcycle in yet another ropey on-rails shooting sequence. It’s like waking up from a dream about the Bahamas to find out you’re actually in Bermuda. Instead of intimately sharing military secrets with a woman you picked up at a poker table, you’ve got your mother asking you to shoot a helicopter down.&#8221;</p>
<p>I feel the need to interject that, despite Europe being compelling to Rogers and the ABDN crew, it&#8217;s rather dull compared to the actual MGS gameplay that I wanted. The gameplay of MGS3 was not about following a dude, although it&#8217;s also not too far. The dynamic of hiding from two forces is decently interesting, but its perhaps marred by the game itself. You CAN just take off the trench coat and continue running around in your octo-camo. You can just stun all the guards instead of sneaking around. Hell, you can just kill all the guards, so long as your mark doesn&#8217;t see it happen. The gameplay isn&#8217;t quite as compelling as the other sections, to me, even if the locale IS. Wandering throughout a European city in actual MGS fashion would be quite fun and worth exploring in the inevitable, but hopefully not Kojima-directed, MGS5.</p>
<p>&#8220;We will disclaim, right here, that we have, for the past <em>decade</em> of jacked-into-the-netness, chuckled and rolled our eyes whenever anyone complained about the length of the cut-scenes in a <em>Metal Gear Solid</em> game. Some people said they just wanted to enjoy the “gameplay” (like that’s a real word); some people said they just wanted to enjoy the “atmosphere”. It puzzled us, to the point of rubbing our bellies in amusement, that someone would dare to <em>want</em> to play <em>Metal Gear Solid</em> with absolutely no invested interest in the characters. It’s not that the story and the characters are necessarily <strong>great literature</strong> so much as they’re insperable from the game’s progression and atmosphere. If you only like the game mechanics, you’d be better off playing <em>Pac-Man</em> — it’s basically the same thing. Conversely, if you only like the story, you’d be better off reading a book. (Crucial: notice how we recommended <em>Pac-Man</em> for players who only like <em>Metal Gear Solid</em> as a <strong>game</strong>, whereas we recommended <em>any book in existence</em> for those who enjoy it as a story.) If nothing else, the original <em>Metal Gear Solid</em> had a dignified flow to it: the characters were all rough sketches, all vaguely likable. Conceptual Bullshit was kept to a minimum, and by minimum, we mean “Maximum, in Hindsight”. There was a fucking “boss” who you didn’t fight, who you instead met and talked to, and he died six <em>hours</em> before you even knew he was a boss. The game shows you this level of virtuosity for a while without once flexing its muscles in the mirror; at a certain point, it starts delivering soliloquies about love blooming on the battlefield; by this time, we are so <em>into</em> it that we can’t give up now. The game has worked its spell on us.&#8221;</p>
<p>Rogers brings up a vital point about the <strong>REASON</strong> people play a Metal Gear Solid game. It makes sense that a blockbuster like the MGS series is not only attract people who firmly agree with the gameplay environment, but I too marvel at the people who complain about cutscene length, but claim to be fans. The game IS about long cutscenes. The game certainly has a specific aesthetic created by its controls and actually interactive portions (ie: the parts where there aren&#8217;t cutscenes), but without the context, I would think it&#8217;s quite boring. Then again, I&#8217;d say I&#8217;m a person who is mostly motivated by story. I&#8217;ve played abysmal games just to see their endings in the past and I continue to play mediocre and great games, like MGS4, just to see what happens at the end. It&#8217;s absolutely true that divorcing MGS from its cinematics is divorcing the entire reason for playing from the game. It just makes <em>no sense</em> otherwise.</p>
<p>&#8220;Hindsight will tell us that, in concept and execution and everything in between, <em>Metal Gear Solid</em> is better than <em>Metal Gear Solid 4</em>, though this hardly matters. What matters is that we have grown up, and <em>Metal Gear Solid</em> has grown down.&#8221;</p>
<p>This is absolutely true. I would have to take a second to very firmly point out that MGS4 is, by no means, a bad game, it does suffer from something no other Metal Gear game does: sequelitis. It tries too hard to be what is iconic Metal Gear for its fans as a conclusion to such a degree that it is less Metal Gear for doing so. Think of the Solid games starting with MGS. Sure, that wasn&#8217;t much more than a rehash of the elements of MG2 (in fact, elements of the MG games continually repeat, but that&#8217;s actually a major theme of the game (how brilliant is Kojima to make &#8220;laziness&#8221; translate into &#8220;artistic purpose&#8221;?)), but getting serious, it&#8217;s plain that MGS2 is radically different from MGS. You have a totally new protagonist running around through an environment that is fundamentally different from Shadow Moses. The game felt different enough to warrant significant fan backlash causing low sales of the third, also fundamentally different Metal Gear Solid 3, where you, the player, are now in the past, the tech is old and different, changing the game from Pac-Man to something <em>slightly</em> different. Snake is not the same Snake (although he arguably/genetically) is, you now have a camouflage system, you have to eat to maintain stamina, and you have to treat your injuries.</p>
<p>Meanwhile, here comes MGS4. There are some slight gameplay tweaks here and there with octo-camo and the Drebin weapon system, but you&#8217;re not doing anything fundamentally different from the past games. You even have a stage where you revisit an old locale. MGS4 suffers because it is too much like the MGS games of the past. Kojima should have continued to grow as he did with MGS3 instead of regressing to the asinine and stupid with monkeys in diapers and god-awful stupid cutscenes. See Rogers&#8217; treatment of the fried egg dilemma in the same review for more on that.</p>
<p>&#8220;&#8230;the (seemingly) hour-long sequence in which Ninja Raiden Riverdance-Duels a gay vampire in order to buy Snake, Otacon, and their pet robot enough time to escape from the hell of South America via helicopter is a chief offender: look at those <em>moves</em>! The moment we, as a “player”, behold a scene in a “videogame” and think “Man, someone should make a <em>videogame</em> out of that”, the ghost is essentially given up.&#8221;</p>
<p>Also (mostly) a first for MGS4 is the sequence where we cannot control Snake&#8217;s (or Raiden&#8217;s) bad-assery. The only notably awesome action sequences outside of MGS4 I can think of that we did not, in fact, get to control happen in Twin Snakes (this was <strong>widely</strong> hated) and in MGS3 in one scene. There is ONE scene in MGS3 where Snake beats up on the Ocelots with CQC. Every other time Snake tries to be fancy with CQC in a cutscene, The Boss, Volgin, whomever, seriously kicks his ass and makes him look like a moron. EVERY OTHER TIME. The player <em>should not</em> ever wish to control a cutscene in a game. Games are created to allow us to control the cutscenes. This is the failure of Quick Time Events too, in my opinion. Too much abstraction involved with making the protagonist look amazing.</p>
<p>&#8220;Eventually, the game turned us off to the concept of entertainment in general. Eventually, the game makes us start drinking.&#8221;</p>
<p>While MGS4 was, by and large, a disappointment to me as I became a victim to hype and high expectations resulting from playing MGS3, it is not <em>this bad</em>. It&#8217;s got its rough edges and, as Rogers loves to state in his review, the cutscenes are a train wreck of awkward acting and dialogue that would make almost anyone embarrassed to be seen playing the game (I&#8217;m looking at you Johnny&#8230;while I&#8217;m at it, you too stupid monkey in diapers), but I still stand by <a href="http://server.ericsbinaryworld.com/~dmesa/blog/archives/134">my review</a> stating that you should play it. I&#8217;m pretty sure that my review was full of disappointment over finishing a great series off with less of a bang, but <strong>more than a whimper</strong>, it&#8217;s definitely worth a play.</p>
<p>(Just when you thought they were over, welcome to another MGS-full post)</p>
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		<title>PC: What Would People Do If They Knew That I&#8217;m A&#8230;</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/187</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/187#comments</comments>
		<pubDate>Thu, 28 Aug 2008 11:19:30 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[PC]]></category>

		<category><![CDATA[angry video game nerd]]></category>

		<category><![CDATA[guitar hero]]></category>

		<category><![CDATA[guitar praise - solid rock]]></category>

		<category><![CDATA[ska]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=187</guid>
		<description><![CDATA[In what is probably the most interesting news story I&#8217;ve seen in a while on Kotaku, it seems that there is a new game called Guitar Praise - Solid Rock that revolves around the Guitar Hero concept, retooled to have a tracklist of entirely Christian music.
It&#8217;s both a hilarious and good, I suppose, to have [...]]]></description>
			<content:encoded><![CDATA[<p>In what is probably the most interesting news story I&#8217;ve seen in a while on <a href="http://kotaku.com/5042779/guitar-praise-+-knocking-off-guitar-hero-for-jesus">Kotaku</a>, it seems that there is a new game called <em>Guitar Praise - Solid Rock</em> that revolves around the Guitar Hero concept, retooled to have a tracklist of entirely Christian music.</p>
<p>It&#8217;s both a hilarious and good, I suppose, to have such a popular gameplay mechanic ripped off (stolen, if you will) and put in play for God. It&#8217;s (religious games) been done before with hilarious result and mocking by the AVGN <a href="http://www.screwattack.com/AVGN/2006/XmasPart1">here</a> and <a href="http://www.screwattack.com/AVGN/2006/Xmaspart2">here</a>.</p>
<p>Regardless of how you feel about the religion, I suppose it&#8217;s not so bad after all. It&#8217;s a market whose fans might not get to play the other versions because they don&#8217;t like the music, so why not broaden it and allow them the fun of music they enjoy. Those of you at home keeping score realize that I&#8217;m just waiting for someone to independently make some sort of ska music game and realize that I know this is a good sign, even though it could be a cheap knockoff. Follow the <a href="http://store.digitalpraise.com/index.asp?PageAction=VIEWPROD&#038;ProdID=135">link</a> for the full tracklist.</p>
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			<wfw:commentRss>http://server.ericsbinaryworld.com/~dmesa/blog/archives/187/feed</wfw:commentRss>
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		<title>Wednesday Morning Quarterback: The End of an Era</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/185</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/185#comments</comments>
		<pubDate>Wed, 27 Aug 2008 13:32:37 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Wednesday Morning Quarterback]]></category>

		<category><![CDATA[alex rodriguez]]></category>

		<category><![CDATA[atlanta braves]]></category>

		<category><![CDATA[boston red sox]]></category>

		<category><![CDATA[derek jeter]]></category>

		<category><![CDATA[evan longoria]]></category>

		<category><![CDATA[florida marlins]]></category>

		<category><![CDATA[jason giambi]]></category>

		<category><![CDATA[joe girardi]]></category>

		<category><![CDATA[joe torre]]></category>

		<category><![CDATA[mlb]]></category>

		<category><![CDATA[new york mets]]></category>

		<category><![CDATA[new york yankees]]></category>

		<category><![CDATA[philadelphia phillies]]></category>

		<category><![CDATA[robinson cano]]></category>

		<category><![CDATA[tampa bay rays]]></category>

		<category><![CDATA[team usa]]></category>

		<category><![CDATA[xavier nady]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=185</guid>
		<description><![CDATA[You&#8217;ve probably heard the saying that hindsight is 20/20 on Monday morning, so just imagine how well I can call &#8216;em two days later on Wednesday. That&#8217;s right, it&#8217;s time for Wednesday Morning Quarterback, your weekly sports round-up.
I can&#8217;t tell you how happy it makes me to be able to talk about the official end [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve probably heard the saying that hindsight is 20/20 on Monday morning, so just imagine how well I can call &#8216;em two days later on Wednesday. That&#8217;s right, it&#8217;s time for Wednesday Morning Quarterback, your weekly sports round-up.</p>
<p>I can&#8217;t tell you how happy it makes me to be able to talk about the official end of the NY Yankees as the dominant force in the AL East. We&#8217;ve already seen them start losing to the Red Sox over this decade as the Sox have ended their long drought and started putting together some really impressive seasons, but should this season continue in the same vein it&#8217;s been going so far, this might be the first time in a <strong>long</strong> time that the Yankees do not make the post-season. At six (<strong><em>SIX</em></strong>!) games back in the wild card race, the Yankees realistically have no chance to catch up, even though they&#8217;ve got thirty games left. The AL wild card will most likely go to the Red Sox while the AL East pennant will go to the Rays.</p>
<p>It&#8217;s hard to really correlate why or when these things started happening to the Yankees, but it seems to me that there are a few things that I would point to:</p>
<p>1. Joe Torre</p>
<p>Swapping Joe Torre for Joe Girardi was supposed to be the magic bullet that would right the wrongs of a team on the decline. What did it do instead? Make a team set in its ways have to learn a new management style and either modify their game to be more like Girardi&#8217;s or end up forcing Girardi to manage in a way that&#8217;s unnatural for him.</p>
<p>2. Lagging offense</p>
<p>A-Rod, Jeter, Giambi, Nady, Cano. Most, if not all of them are all-stars. They all should be performing much better than they are. Why aren&#8217;t they? It&#8217;s hard to really pinpoint or decisively say anything about where the holes are, but here are a few thoughts that could point to what&#8217;s going wrong.</p>
<p>A. Complacency</p>
<p>Win enough seasons as the Yankees (and boy were they dominant in the past ten to twenty years) and you stop thinking that you can be beat. Could it be that the Yankees, despite only making the playoffs due to the wild card last season just aren&#8217;t in the proper state of mind to win? Who would have suspected that the Rays would get so awesome and ruin the easy wild card for the Yankees?</p>
<p>B. Age</p>
<p>The Yankees aren&#8217;t exactly old hens. They&#8217;re definitely not the spring chickens that the Rays are though. Is it possible that the squad whose &#8220;experience&#8221; is so lauded is starting to hit that inflection point where experience cannot overcome the deterioration of their bodies?</p>
<p>None of these is really quantifiable nor do they necessarily apply over a long season where you could conceivably be able to adjust your mental state. Regardless, there is something wrong with the Yankees organization that cannot be explained by the tremendous amount of money and talent that is invested in the team.</p>
<p>Farewell Yankees, may you continue to be obnoxiously overrated and have disappointing seasons. Welcome to a new era for the AL East, one where there are at least three competitive teams and where you will actually have to play well to be dominant.</p>
<p><strong>Extra News</strong></p>
<p>Team USA wins the gold in men&#8217;s basketball!</p>
<p>The Phillies pull ahead of the Mets in the NL East. Marlins fail to capitalize with a loss to the Braves.</p>
<p>Evan Longoria on the cusp of reentering the Rays lineup.</p>
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			<wfw:commentRss>http://server.ericsbinaryworld.com/~dmesa/blog/archives/185/feed</wfw:commentRss>
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		<title>Game Overview/Bookmark This!: Consoles I Have Known</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/177</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/177#comments</comments>
		<pubDate>Tue, 26 Aug 2008 04:00:40 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Bookmark This]]></category>

		<category><![CDATA[Game Overview]]></category>

		<category><![CDATA[the morning news]]></category>

		<category><![CDATA[todd levin]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=177</guid>
		<description><![CDATA[Todd Levin of the Morning News has written a great set of articles highlighting how video games have shaped and affected his life. I love articles like this detailing the way that these things that I love, these things that I&#8217;m so often told are a waste of time, are written about in a way [...]]]></description>
			<content:encoded><![CDATA[<p>Todd Levin of the Morning News has written a great set of articles highlighting how video games have shaped and affected his life. I love articles like this detailing the way that these things that I love, these things that I&#8217;m so often told are a waste of time, are written about in a way that shows that they really do have an effect, both good and bad, on our lives.</p>
<p><a href="http://www.themorningnews.org/archives/consoles_i_have_known/a_very_weird_and_blocky_future.php">First article</a><br />
<a href="http://www.themorningnews.org/archives/consoles_i_have_known/the_most_competitive_man_alive.php">Second article</a><br />
<a href="http://www.themorningnews.org/archives/consoles_i_have_known/three_thousand_headbutts.php">Third article</a><br />
<a href="http://www.themorningnews.org/archives/consoles_i_have_known/praystation.php">Fourth article</a><br />
<a href="http://www.themorningnews.org/archives/consoles_i_have_known/tilt.php">Fifth article</a><br />
<a href="http://www.themorningnews.org/archives/consoles_i_have_known/second_place_is_first_to_lose.php">Sixth article</a></p>
]]></content:encoded>
			<wfw:commentRss>http://server.ericsbinaryworld.com/~dmesa/blog/archives/177/feed</wfw:commentRss>
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		<title>Embedded Reporter: Sid Meier&#8217;s Colonization</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/182</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/182#comments</comments>
		<pubDate>Mon, 25 Aug 2008 12:40:35 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[Embedded Reporter]]></category>

		<category><![CDATA[sid meier's civilization iv: colonization]]></category>

		<category><![CDATA[sid meier's colonization]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=182</guid>
		<description><![CDATA[Deep from the trenches, it&#8217;s time for your Monday video feature: Embedded Reporter.

What you just saw was what will most likely be the opening cinematic for the upcoming total conversion game Sid Meier&#8217;s Civilization IV: Colonization. With how much I played the original Colonization, it&#8217;s only a matter of time before I find myself awake [...]]]></description>
			<content:encoded><![CDATA[<p>Deep from the trenches, it&#8217;s time for your Monday video feature: Embedded Reporter.</p>
<p><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=890713&#038;downloadURL=http://pcmovies.ign.com/pc/video/article/899/899309/civcolonization_intro_081508_flvlowwide.flv&#038;allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'></embed></p>
<p>What you just saw was what will most likely be the opening cinematic for the upcoming total conversion game Sid Meier&#8217;s Civilization IV: Colonization. With how much I played the original Colonization, it&#8217;s only a matter of time before I find myself awake at 0500 simultaneously thinking &#8220;One more turn&#8221; and &#8220;Holy cow! Is the sun really rising right now?&#8221;</p>
<p>The original Colonization was really a strong representation of what the settling of the New World must have been like. Here&#8217;s hoping that I&#8217;m still able to dump my stores of cigars or rum into the ocean to protest rising taxes</p>
]]></content:encoded>
			<wfw:commentRss>http://server.ericsbinaryworld.com/~dmesa/blog/archives/182/feed</wfw:commentRss>
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		<item>
		<title>You Can Quote Me On That: Tim Rogers</title>
		<link>http://server.ericsbinaryworld.com/~dmesa/blog/archives/180</link>
		<comments>http://server.ericsbinaryworld.com/~dmesa/blog/archives/180#comments</comments>
		<pubDate>Sat, 23 Aug 2008 16:56:43 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
		
		<category><![CDATA[You Can Quote Me On That]]></category>

		<category><![CDATA[action button dot net]]></category>

		<category><![CDATA[dreamcast]]></category>

		<category><![CDATA[gcn]]></category>

		<category><![CDATA[ikaruga]]></category>

		<category><![CDATA[n64]]></category>

		<category><![CDATA[the legend of zelda: ocarina of time]]></category>

		<category><![CDATA[the legend of zelda: twilight princess]]></category>

		<category><![CDATA[tim rogers]]></category>

		<category><![CDATA[wii]]></category>

		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://server.ericsbinaryworld.com/~dmesa/blog/?p=180</guid>
		<description><![CDATA[If you know me or read this site regularly, you know that I&#8217;m a huge fan of Tim Rodgers of ActionButton.net. I don&#8217;t universally agree with him, but I do universally love how the things he says about game design and video games in general make me think critically about games both as entertainment, as [...]]]></description>
			<content:encoded><![CDATA[<p>If you know me or read this site regularly, you know that I&#8217;m a huge fan of Tim Rodgers of <a href="http://actionbutton.net">ActionButton.net</a>. I don&#8217;t universally agree with him, but I do universally love how the things he says about game design and video games in general make me think critically about games both as entertainment, as examples of good design, and even as an art form. Today&#8217;s quote isn&#8217;t really all that thought-provoking, but it does bring up a rather good point:</p>
<p>&#8220;It’s a lot like the iron boots in modern 3D Zelda games: you have these 200kg boots in your inventory; you’re swimming in water; you open the menu and choose to put the boots “on”; you sink to the bottom of the water. Are the boots only heavy when they’re on your feet? (Maybe they’re magical.) It’s not a puzzle; it’s not “thinking”. It’s just “there”.&#8221;</p>
<p>-Tim Rogers in his <a href="http://www.actionbutton.net/?p=402">Ikaruga review</a>.</p>
<p>Sure, video games do require immense suspension of disbelief and Rogers does harp a lot on modern Zelda and Nintendo design in general, but it&#8217;s true when you think about it and pretty funny.</p>
]]></content:encoded>
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