Posts Tagged ‘wii’

Game Overview Editorial: Difficulty in Video Games

Thursday, May 8th, 2008

You’re playing through an RPG. You’ve gained five levels, found some sweet equipment drops, minimized the use of your precious items, and then it happens. You come up against a behemoth of a monster. Your party is decimated, your progress lost, your controller tossed through the screen.

Does this even begin to sound familiar to anyone? It’s like modern gaming, in an effort to bring in an even broader audience, has started to dumb down our video game experience. Think back to the last four, at the very least, Final Fantasy games (not counting XI). Aside from side quest bosses who are geared to be a challenge, how often did you even find yourself remotely challenged in these games? I honestly don’t think I worried much about save points in any of these games (aside from when I was hunting the harder mobs in XII) at all. There was none of that between-save-point stress and worry that a game with any difficulty might throw at me. I just go on through the game, breezing through the fights and find myself at the final boss, sometimes taking more than one try to kill him, but, more often than not, just breezing through him too.

It’s not just RPGs either. Think back to Mario Galaxy. The only challenge in that game came from the green stars where the developers were given free range to punish players into some of the toughest, most fun challenges possible. Even The Legend of Zelda isn’t safe. The last two console installments, The Wind Waker and Twilight Princess, were among the easiest games I have ever played. Sure, their stories were epic and fun, but the bosses were jokes compared to past Zelda games. They dealt close to no heart damage, they had hyper-predictable patterns, and they were just plain not challenging. I don’t think that I’ve evolved much in skill as a gamer since about the sixth grade and I definitely remember more challenge in both Link’s Awakening and A Link to the Past when I played them (late to the game, I know).

There is hope. Mistwalker’s latest RPG for the Xbox 360, Lost Odyssey, will actually make you hope that a save point is imminent. The enemies will brutalize you if you mess up. It seems odd that I’m actually hoping for a game to punish me for screwing up or not leveling up, but I just can’t take a game that doesn’t even challenge me in the slightest. I consume games mainly for story, this is true, but I don’t want the story-telling to come so easily that I might as well be watching a movie or reading a book. It can get frustrating when a game is difficult because it’s broken or the computer cheats :cough: Mario Kart Wii :cough:, but it’s also tremendously satisfying to spend an hour bashing your head against the wall trying to defeat a boss only to finally get it down and win with just a sliver of health left.

This is why I look forward to the day when I will be able to devote more time to Persona 3: FES. The short time I spent with the game already almost beat me in a random encounter and I’m sure that an actual boss will own me several times. I fully believe that a game should punish you for making a mistake and I already know from experience that Persona will wail on me for being an idiot.

There’s certainly a market for casual games and casual gamers out there, one only needs to look to the Wii to see that fact with obvious clarity, but surely it wouldn’t be too difficult for developers to go out and actually make a game tough for players. The inclusion of difficulty levels, even with the fact that it means more work, will satisfy me. Here’s hoping that we see harder games in the future.

Game Overview Special Tuesday Edition: Obsessive 100%

Tuesday, April 22nd, 2008

If any of you clicked over to Leigh’s post at Sexy Videogameland about obsessively completing games, then you already know where I’m about to go with this post. If you didn’t, here’s yet another link.

Call it a personality disorder, but I have an obsessive need to unlock the full 100% potential for video games that I enjoy. I know what you’re thinking, if he’s gotta include the “enjoy” caveat, it’s not really obsessive then, is it? Let me tell you, that caveat did not come easily. It took years of mental conditioning to be able to realize “Hey, I want to play too many other games to go at this pace on such a crummy game…” Once I did finally realize that forcing myself to 100% complete a game that, honestly, wasn’t worth it, I’m was able to log off of Gamefaqs and get onto another game that will eat up my time. You see, since I’m a university student, I do have more time to play than 9-5ers, but I don’t have as much time as when I was in high school because of classes, exams, homework, and trying to maintain a social life (kids, stay away from World of Warcraft).

Where do I draw the line? Mainly wherever it’s going to just take too much time to be worth it. I loved Final Fantasy X, but when the game asked me to dodge lightning something like one hundred times in a row to get an ultimate weapon, I said screw it. My party was tough enough that I wouldn’t need that one ultimate weapon just to kill Sin. If it wasn’t, I would train up and make do. There were other, less time-consumingly stupid sidequests that I could go waste my time on.

The advent of the Gamerscore on Xbox Live! has brought up some really interesting issues too. Before achievement points and worrying about increasing my Gamerscore (I know it’s low, but I don’t have the time to be a real achievement point whore), I honestly never worried about fully completing an action game or a music game. I’ll tell you which achievements I can resist though - Guitar Hero 3’s asininely stupid ones like playing through the career mode on a controller instead of the guitar (really? play through on my controller for ONLY 15 achievement points), winning 500 matches (grind, anyone?), or even playing through a song on expert with the sound settings turned down (no sound in a MUSIC GAME?). The Rock Band achievements are much less idiotic. Fully completing cities, completing career modes, achieving milestones in the World Tour mode, these are all acceptable to me.

My first Xbox 360 JRPG introduced a new dastardly trick to entice me to get full completes on games that don’t deserve it. Lost Odyssey, mind you, is not one of them, but my progress to the end of the game has been halted by the achievement point list that includes optional bosses and leveling up all the characters in my team. It’s definitely brilliant because those side quests, in other RPGs, usually include neat story details about the characters that you wouldn’t see otherwise, they give you sweet weapons and armor, and they also satisfy my need to fully complete an RPG that I love.

Just because I’m able to resist these urges more and more nowadays doesn’t mean I’m fully out of the woods. I was trying to burn through MGS and MGS2 to complete the series before MGS4’s launch in June, but now that I’m on MGS3 and June’s far away, I’ve taken it upon myself to hit up Gamefaqs to find out where all the Kerotans (strange little frog thingies that you have to shoot) are and all the different types of food so that I can get a whole bunch of sweet bonuses after I complete the game. Persona 3: FES launches today, but will be in Gamestop waiting for me tomorrow, and I have no idea what I’m gonna do about all the Social Links. After reading Leigh’s article, I convinced myself that I should just play the game naturally, but then I went and watched the 1UP show and learned that the Social Links that you max out contribute to your ending. How could I not try to max them out and get the best possible ending now?

I will admit that part of my completionist nature comes from the fact that I have a lot of games on my plate and I want to get to them all. If I can beat them all 100% the first time through, then I don’t have to play them again to see the stuff that I missed. People usually ask me about this when they see me browsing Gamefaqs or another walkthrough when playing a video game, either asking “Why don’t you just finish the game if you can?” or “Why are you looking at the guide? Why don’t you figure it out yourself?”

The answer to both has to do with enjoying the storylines of games oftentimes a lot more than the gameplay. If it’s a good game, I want to see as much of it as possible, so I bother with the sidequests to learn more about the characters. Anyone who has ever wandered through the Phoenix Cave in Final Fantasy VI knows how incredibly moving (maybe this is just me) it is to see Locke passionately search for the one thing he has heard can save Rachel. Most people, I like to think, were moved when (SPOILER ALERT) the Phoenix failed to revive Rachel (/SPOILER ALERT). It’s little touches like this that go to flesh out just why Locke is so committed to protecting Terra and Celes once he meets each woman.

If it’s a bad game, heck, I just want to be done. I don’t care about figuring out the strategy to kill a poorly designed boss with a character I don’t give a damn about. I don’t care about figuring out the proper path through a bland Zelda-ripoff temple. It’s just not satisfying since by that point I’m playing the game only because I like to finish what I start.

Adventure games are the exception to this. I oftentimes love the game, I’m just not willing to try and figure out how I’m supposed to use the chicken with the tree to save the monkey in the swamp. The game type just asks you to think too much like the designer to complete mentally unnatural and unintuitive tasks. Yahtzee makes some good points about Adventure game design in his review of Zachkand Wiki that I totally agree with.

In the end, I guess I’m not that bad about obsessively completing a game, but when the design is just so well-done as to encourage the player to do it, I honestly can’t resist. When you have a screen full of little glass windows to smash open for Super Smash Brothers Brawl, who can resist the urge to just go for the unlockables? Those trophies and stickers are also so cool…

Game Overview: MLB Power Pros 2?, Shin Megami Tensei Persona 3: FES, Metal Gear Solid

Friday, April 11th, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

About two weeks ago baseball season began and I dusted off my copy of MLB Power Pros to enjoy what was probably my favorite Nintendo release of last year. For those of you who don’t know, MLB Power Pros is the first US localization of the Japanese Jikkyō Powerful Pro Yakyū series that has been releasing since 1994 on the Super Famicom. Why hasn’t this game showed up stateside until September of last year? Take a look at this video:

This super deformed style of person (called a Powapuro-kun in Japan) and the create-a-player mode (essentially a Japanese dating sim style game) combined to make this game “too Japanese,” even once the series began getting MLB licensing and stopped featuring only Nipponese Professional Baseball League players and teams.

So this game finally showed up on this side of the Pacific and it was amazing, but the fan-community, myself included, worried incessantly about whether or not the sales would be enough to carry the game to a sequel. Then a miracle happened. Amazon dropped the price by some indeterminate amount, baseball season started, MLB 2k8 for Wii and PS2 was mediocre, and MLB PP managed to land near the top of the sales charts at the end of March or early April. I decided to check out the official 2k Games forums and saw the usual “Will there be a sequel thread,” but this thread had an forum administrator telling us that more info would be forthcoming. Not too long ago, news on that thread hit that 2k Games was looking at a July release date. All I can say is: I can’t wait. They can count 100% on a purchase from me.

Unless you’re a hardcore Japanophile JRPG consumer, chances are you’ve never heard of the Shin Megami Tensei series. It’s no Dragon Quest or Final Fantasy, but the game does have prominence in the Japanese market as a super complex and morally intense RPG series with incredibly deep storytelling.

One of the many spin-off series, Persona, has been appearing in America since its inception, but in heavily edited forms. Persona 1 had character ethnicities changed, stupid translation, etc. Persona 2 came out in two games, but only one made it stateside. Speculation as to why ranges from a homosexual character to the fact that one of the enemies is a resurrected Hitler with his unholy battalion.

Then Persona 3 hit Japan with the force of a bullet to the brain. No, seriously. The way to execute summons in this game, the source of the main characters powers, can only be achieved only by shooting yourself in the head with what appears to be a handgun (they’re called evokers). This comprises the dungeon crawling part of the game, but the rest is essentially a Japanese high school/dating sim (wow, two in one post!). Naturally, US Shin Megami Tensei fans were immediately skeptical about a US localization. Somehow, we did get a version in the states with decently high review scores, but the sales were low because a special edition came out in Japan and US buyers didn’t want to get nickeled and dimed buying the same game twice.

Meet Persona 3: FES. It’s the full special edition of Persona 3, complete with an extra 30 hour long epilogue (that’s almost a completely new game) for only $29.99 on the PS2. It’s got sweet anime cutscenes (see above), a quick, innovative, but hard battle system, and a killer story worth experiencing. I’m absolutely picking this up 22 April.

Last, and I know I’m way late to the game, but given the proximity of Metal Gear Solid 4: Guns of the Patriots and my buddy Lee’s recommendations, I picked up Metal Gear Solid: The Essential Collection. I’m still on the first game, Metal Gear Solid, and I have to say I’m really enjoying it. Hideo Kojima weaves a great tale complete with tons of great 4th wall breaking humor and a crass, smoking, womanizing protagonist who is just plain great to play as. This doesn’t even begin to account for the supporting characters, which consist of a Chinese woman who spouts proverbs, an otaku scientist, villains who do awesome things like read your memory card mid-battle to prove they’re psychic, and many more great characters. If you’ve lived under a rock as I have for all these years and you have either a backwards compatible PS3, PS2, or at least both a PS2 (non-backwards compatible) and PSX, go back and play this game. It’s way dated, but it’s awesome.