Posts Tagged ‘shin megami tensei’

Game Overview: Shin Megami Tensei

Tuesday, April 15th, 2008

The other day when I was talking about Persona 3, I got a comment about the SMT series being a Western-based RPG instead of a JRPG. To start off with, the original game for the Famicom was based on a Japanese book about using the digital world to summon demons. From this point forward, no matter how much the first-person dungeon crawling might be reminiscent of Ultima or other Western RPGs, we cannot call the game Western, but we can do better than just this.

Demons: Gotta catch ‘em all!

From the start of the series on the Famicom, Digital Devil Story: Megami Tensei, there was a focus on using digital methods to capture or recruit demons to fight on your team. A variety of demons should be collected so that the player will have access to multiple attacks to exploit the weaknesses of other demons and characters. So you can capture, coerce, or convince demons to join your party and fight alongside your team. They have specific characteristics and properties that they can exploit/be exploited. Does this sound like some other game that’s huge in Japan? That’s right, it’s like an early Pokemon, but much more violent and demonic. It’s rare to see a game of this type come out from the West, at least not before the Pokemon clones started to come out. Collecting monsters and elemental properties may not have been exclusively developed in Japan, but it was definitely refined in the East before the West even saw a prominent game of that type (please correct me if I’m wrong).

Tokyo Destroyed

If you’ve ever watched anime, no doubt you’ve seen at least one instance of a Neo Tokyo or New Tokyo or post-apocalyptic Tokyo. Fear of destruction through nuclear attack, earthquake, or military assualt is very deeply ingrained in the collective Japanese unconscious. Just consider the number of calamities the country has experienced: serious bombing in WWII, two nuclear assaults, also in WWII, and the earthquakes the island weathers. So when most of the SMT games feature the destruction of Tokyo through missile attack, both nuclear or non-nuclear, it becomes clear that this series is distinctly Japanese.

(Anti?) Western Religious Themes

It takes a non-Christian country to have the final boss of a game be YAHWEH. The Almighty God is indeed the final enemy of SMT2. Lucifer and other angels, like Michael all make appearances, along with gods and demons from other religions. Especially back in the SNES day, but even nowadays, there would almost never be a Western game that prominently featured a character called the Messiah (there are Messianic characters, but that’s way more general and not considered offensive in the West), an anti-Messiah, or any vilification of the Judeo-Christian religion.

All of these small things combine to give what I feel to be a very distinct Japanese feeling, even with the first person viewpoint used in the earlier games.

Game Overview: MLB Power Pros 2?, Shin Megami Tensei Persona 3: FES, Metal Gear Solid

Friday, April 11th, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

About two weeks ago baseball season began and I dusted off my copy of MLB Power Pros to enjoy what was probably my favorite Nintendo release of last year. For those of you who don’t know, MLB Power Pros is the first US localization of the Japanese Jikkyō Powerful Pro Yakyū series that has been releasing since 1994 on the Super Famicom. Why hasn’t this game showed up stateside until September of last year? Take a look at this video:

This super deformed style of person (called a Powapuro-kun in Japan) and the create-a-player mode (essentially a Japanese dating sim style game) combined to make this game “too Japanese,” even once the series began getting MLB licensing and stopped featuring only Nipponese Professional Baseball League players and teams.

So this game finally showed up on this side of the Pacific and it was amazing, but the fan-community, myself included, worried incessantly about whether or not the sales would be enough to carry the game to a sequel. Then a miracle happened. Amazon dropped the price by some indeterminate amount, baseball season started, MLB 2k8 for Wii and PS2 was mediocre, and MLB PP managed to land near the top of the sales charts at the end of March or early April. I decided to check out the official 2k Games forums and saw the usual “Will there be a sequel thread,” but this thread had an forum administrator telling us that more info would be forthcoming. Not too long ago, news on that thread hit that 2k Games was looking at a July release date. All I can say is: I can’t wait. They can count 100% on a purchase from me.

Unless you’re a hardcore Japanophile JRPG consumer, chances are you’ve never heard of the Shin Megami Tensei series. It’s no Dragon Quest or Final Fantasy, but the game does have prominence in the Japanese market as a super complex and morally intense RPG series with incredibly deep storytelling.

One of the many spin-off series, Persona, has been appearing in America since its inception, but in heavily edited forms. Persona 1 had character ethnicities changed, stupid translation, etc. Persona 2 came out in two games, but only one made it stateside. Speculation as to why ranges from a homosexual character to the fact that one of the enemies is a resurrected Hitler with his unholy battalion.

Then Persona 3 hit Japan with the force of a bullet to the brain. No, seriously. The way to execute summons in this game, the source of the main characters powers, can only be achieved only by shooting yourself in the head with what appears to be a handgun (they’re called evokers). This comprises the dungeon crawling part of the game, but the rest is essentially a Japanese high school/dating sim (wow, two in one post!). Naturally, US Shin Megami Tensei fans were immediately skeptical about a US localization. Somehow, we did get a version in the states with decently high review scores, but the sales were low because a special edition came out in Japan and US buyers didn’t want to get nickeled and dimed buying the same game twice.

Meet Persona 3: FES. It’s the full special edition of Persona 3, complete with an extra 30 hour long epilogue (that’s almost a completely new game) for only $29.99 on the PS2. It’s got sweet anime cutscenes (see above), a quick, innovative, but hard battle system, and a killer story worth experiencing. I’m absolutely picking this up 22 April.

Last, and I know I’m way late to the game, but given the proximity of Metal Gear Solid 4: Guns of the Patriots and my buddy Lee’s recommendations, I picked up Metal Gear Solid: The Essential Collection. I’m still on the first game, Metal Gear Solid, and I have to say I’m really enjoying it. Hideo Kojima weaves a great tale complete with tons of great 4th wall breaking humor and a crass, smoking, womanizing protagonist who is just plain great to play as. This doesn’t even begin to account for the supporting characters, which consist of a Chinese woman who spouts proverbs, an otaku scientist, villains who do awesome things like read your memory card mid-battle to prove they’re psychic, and many more great characters. If you’ve lived under a rock as I have for all these years and you have either a backwards compatible PS3, PS2, or at least both a PS2 (non-backwards compatible) and PSX, go back and play this game. It’s way dated, but it’s awesome.