Posts Tagged ‘review’

Filmmakers Bleed: Tropic Thunder Review

Thursday, August 21st, 2008

It’s the most random and hilarious plot I’ve ever heard of in recent history and I got to see it a couple of weeks ago. Tropic Thunder features a stellar comedic cast and absolutely no need to be serious at all with their subject matter.

Ben Stiller directed this movie and he also stars in it alongside big stars Jack Black and Robert Downey, Jr., each of them actors playing soldiers in this crazy movie. The plot happens to be about these actors who are starring in the movie Tropic Thunder, inspired by the war memoirs of a Vietnam veteran. They’re having a real problem finding proper motivation and so the director decides to take the advice of the veteran who wrote the book and put them in a “real” war situation to milk real performances out of them. They do actually end up in a real war situation and comedy ensues.

The show is absolutely stolen by Downey, Jr. in this movie, mainly due to his character. Downey’s character is an extreme method actor who doesn’t break character until a project has been fully completed, so in order to play this black man from the book, he has his skin dyed black and he spends most of the movie speaking in a stereotypical 60’s black man accent and style.

Other characters are moderately funny, but not as memorable nor interesting as Downey, Jr., especially Ben Stiller’s character who has really one key, classic moment involving a panda. I must take exception to the memorable comment though, since Tom Cruise has a character in the movie that will absolutely floor you with laughter, he’s so awesome.

Is Tropic Thunder worth seeing? It’s funny and the funny kind of grows the after you’ve seen the movie, but it’s ultimately pretty shallow (no kidding…it’s a comedy) and perhaps not worth paying full movie price to go see. Wait for the rental or go if someone else is offering to pay.

Sony: Metal Gear Solid 4: Guns of the Patriots Review

Thursday, July 24th, 2008

It’s time for the moment many of you have been waiting for: my review of Hideo Kojima’s epic masterpiece: Metal Gear Solid 4: Guns of the Patriots.

SPOILER ALERT: This review may contain story spoilers. Read at your own risk!

Operating mostly on the basis of a promised beautiful, cinematic, amazing future of games, the PS3 launched back in November of 2006 with many of its purchasers anxiously awaiting the arrival of one specific game: Metal Gear Solid 4. Arriving quite some time later, is this the game to finally make the PS3 a worthwhile purchase? Let’s have a look.

The Story

One of the main questions on everyone’s mind when MGS4’s launch neared was whether or not the game would be able to wrap up the multitude of sometimes downright ridiculous plot points laid out by the six or so canonical games that have come out over the last twenty years. I’ll tell you outright that they definitely did manage to get it all figured out in a mostly satisfying way and with a pretty great premise that relates rather well to the previous games in the series. Unfortunately we lack some of the major themes of the typical MGS game, which is quite unfortunate, since the game is now more about Snake getting revenge and, to borrow a marketing blurb from Halo, finishing the fight.

The premise behind this new game is as complex as any other Metal Gear game. “War has changed,” as Snake tells us right from the get-go. The world economy revolves around war instead of oil with major private military corporations handling military operations in lieu of the more typical government-handled warfare of the 20th and 21st centuries. Snake’s major antagonist, Liquid Ocelot, happens to control the five major PMCs and is about to stage a revolt. Colonel Campbell will have none of that, so he’s sending in Snake to put an end to Liquid once and for all.

If you’ve ever seen a clip or footage of old Metal Gear Solid games, you’re no doubt wondering why Snake looks so old in this game. Simple answer, Snake, being a clone of the great Big Boss, is actually suffering from rapid cellular degeneration as a direct result of his cloned nature. So begins the tale of the living legend as he pursues Liquid across the globe. I’ll leave the synopsis at that, since the rest is best experienced in person.

Gameplay

The Metal Gear Solid series has always suffered from rather obscure control decisions, resulting in a finger-twisting control scheme that was definitely frustrating. For the last game of Snake’s career, Kojima teamed up with Ryan Payton to try and “Westernize” the controls of MGS to streamline the obscure decisions that have been a hallmark of the past ten years of Metal Gear. By making these controls work better in the post-discovery, action-oriented parts of MGS4, Kojima also inadvertently made it much easier to NOT play MGS as “Tactical Stealth Espionage” game. Really, what is Metal Gear without the stealth? The game was punishing when you messed up because you weren’t supposed to get caught. Your gameplay should be much more deliberate, slow and controlled than a straight-up action game because this is NOT an action game. That disappointment aside, the reworked controls do make the experience that much smoother and help to bring modern game design to the classic series.

Extra Spoiler Alert

Also new to the mix is the way that the levels are laid out. The first zone, the Middle East, has you more or less in the middle of a battle between the PMCs and militia insurgents. While these two factions are battling it out, you can choose to sneak, stealthily, around the fighting, help the militia take out the PMCs, gaining their trust and making them allies on the battlefield, or kill/stun both PMC and militia alike, making enemies of both. This first section on the game also hapens to be one of the best done sections, with the interesting dynamic of warring factions, tension resulting from battlefield sneaking, and a overall cool locale.

Act two takes place in South America, in a throwback type situation to MGS3. It doesn’t quite take place in the jungle, but its got a similar aesthetic to it and is the second most fun zone in the game. There is one area of complaint, the part where you have to “track” Naomi’s footprints to get to where she’s being kept in S. America. it’s just not as fun as the game thinks it is to look for footprints. This section also features some of the militia/PMC fighting of the desert.

The third act is the weakest of the bunch, taking place in Europe, you mainly follow a member of the resistance in an attempt to locate the headquarters of said resistance and “Big Mama.” It’s just plain not as fn as other parts of the game, even if it forces a bit more the stealth aspect of MGS that I love so much.

Act IV has the third best section of the game, as you return to Shadow Moses Island hunting Liquid Ocelot. The act starts with a dream sequence that pops you back to the PSX Metal Gear Solid making you play the approach into the Shadow Moses Island base. after that bit of nostalgia, you bust into the base itself, hearing bits of nostalgic moments that took place int he island as you pass through familiar locations. The enemies in this section are far less interesting, as they are mostly robotic. and not as fun to sneak by. This act does also contain a very sweet section where you pilot the Metal Gear REX, the model you fought in Metal Gear Solid and a Metal Gear on Metal Gear battle as you spar with the Metal Gear RAY model from Metal Gear Solid 2.

The final act brings you face to face with the Outer Heaven, Liquid’s main battleship and the location he intends to launch his revolution from. The shortest section in the game, it does feature a great boss battle against a foe similar to Psycho Mantis as well as one of the best cinematic and nostalgic gameplay sections as the final boss battle.

No real review can get away without mentioning Metal Gear Solid Online. This game, I feel, suffers from the fact that stealth is not rewarded as it is in the main game. Why would you want to play MGO like any other third-person shooter? I mainly have my fun by refusing to kill any other players, but when I do manage to stun another player, one of my teammates inevitably comes around and shoots him in the head on the floor. Can’t win ‘em all, I guess.

Graphics

Meet the best looking PS3 game currently on the market. Every ounce of processing power available to Konami and Kojima Productions was expertly utilized to create a beautiful experience that will wow most any naysayer of the PS3’s graphical capabilities. The desert makes you thirsty, jungle makes you sweaty from humidity, Europe feels cool, Shadow Moses Island is appropriately haunted-seeming, and Outer Heaven’s cinematic beauty makes for a great end to a fine game.

Sound

What can I say? The guns sound good, voice acting is as superb as ever (boo to losing the British and Chinese accents of Naomni and Mei Ling, respectively), and the score by Harry Gregson-Williams and company evokes the properly patriotic and legendary aesthetic of Metal Gear.

Final Verdict

Metal Gear Solid 4 is an amazing game, but I found myself just a wee bit disappointed with the epic. While the game does everything really well, I just found the story and, specifically, the acting of some of the characters (Naomi and Sunny) to be rather irritating. Compared to the sublime perfection of Metal Gear Solid 3, this game just needed a little more editing and a little less of the Japanese overacted melodrama. That being said, MGS4 is still one of the best PS3 games out there, gameplay-wise and should not be missed. A definite must-play.

M$: Lost Odyssey Review

Thursday, July 10th, 2008

SPOILER ALERT: This review may contain story spoilers. Read at your own risk!

Sakaguchi’s new company Mistwalker has had its share of problems. For very perplexing reasons they chose to chiefly develop for the Xbox 360 with side development on the Nintendo DS. As a result, nothing they make for the home console, no matter how good, will ever sell all that well in their home country. His first 360 game, Blue Dragon, sold 200,000 copies in Japan, which may sound good at first, but when you look at Final Fantasy XII’s two million sales in Japan, a whole order of magnitude more, it suddenly doesn’t seem like Sakaguchi is getting a fair shake. In fact, both Blue Dragon and Lost Odyssey are no better or worse than a typical Square Enix game, but their sales are typically much lower, with Lost Odyssey only selling around 100,000 in the Land of the Rising Sun.

So now that I’ve more or less made it clear that LO is about as good as any Final Fantasy game, lets delve a bit deeper into it, because there are some differentiating aspects that actually out-Final-Fantasy Final Fantasy.

The Story

Some of the greatest buzz about the release of Lost Odyssey revolved around the fact that its story was penned by the famed novelist Kiyoshi Shigematsu. You’d be correct to be skeptical about this, bringing in outside, famous talent does not make a great story by default. So, does it fall flat on its face? Yes and no. The actual, plot-driven story is nothing you haven’t seen before. It’s about as Final Fantasy, clichéd of a story as you can find with an evil retainer, sorcerer dude who takes over a country, blah blah blah. I was able to predict most of the twists, which was disappointing, but there the real allure to the story comes from two things: the permise and the short stories.

Let’s start with the premise:

The main character, Kaim, is an immortal. He’s been around, as of the start of the game, for a thousand years. This factors into gameplay in a rather neat way, but also makes Kaim and his fellow immortals very compelling characters (unfortunately the only ones of the bunch). Kaim also suffers from amnesia (ugh…RPG cliché #1), but this actually informs and enhances our brand new gameplay mechanic: short stories.

What happens when you have an author write your story? You end up with short stories in your game. Depending on what part of the game you are in and what part of the map you walk by, you will trigger one of Kaim’s lost memories. These play out as breaks in gameplay as you read these expertly written short stories illustrating the various themes of the game. This is basically hell for gamers like my buddy Phil who hate gameplay interruptions like cutscenes, but for me these great little stories really flesh out the characters that would otherwise be pretty generic.

Lost Odyssey succeeds because its storytelling methods are so innovative and far-reaching. While the plot itself and its resolution is more or less mundane, the idea that these characters have literally been around for a thousand years and bring with them maturity and characterization to go with it makes for a satisfying experience.

Something should be said about the non-immortal cast though. Aside from Jansen, the rogue-ish comic relief (in personality, not in class. He’s a black mage), the mortal characters range from lame to downright irritating. The wonder twins, clear ripoffs of Palom and Porom from Final Fantasy IV, are the spunky girl that we’ve seen way too often and the shy, quiet, ANNOYING boy that comes from anime. Tolten is the whiny, un-confident, whiny (it needs to be said twice) king-in-training and Sed is just the uninspired grizzled old guy, although he’s the best of the riffraff.

Gameplay

This isn’t anything that radically different from any other turn-based RPG. You have the usual spells and techniques, with two small wrinkles.

The first of these gameplay differences comes from equippable rings. These rings that you equip can add effects to your attacks, from added effectiveness to enemy types to elements or status effects. In order to activate these effects, you must hold a trigger and time the intersection of two rings. Perfect alignment leads to higher damage or more probable status effects.

Immortals make up the next significant gameplay change. Since none of the immortals can die, according to the story, none of them can really die in battle either. If an enemy manages to fell one of your immortal characters, they will go down for about two turns, then automatically resurrect with close to half of their health. If everyone in your party happens to be down at the same time, you do lose the battle, but it’s a pretty nice to know that if an immortal goes down you can just wait it out. Tied into the immortal system is the way that skills are allocated to immortals. Partying with mortals allows immortals to “Skill Link” and learn the specialty skills of the rest of their party. These skills can then be implemented by the immortals at any time once learned, even if the mortals aren’t in the battle with them.

Like I said earlier, everything else is what you’d expect from a turn-based RPG, no surprises there.

Graphics

If you thought that Sakaguchi did some beautiful work on the PS2, you ain’t seen nothing yet. The second of his 360 RPGs and the first to feature more realistic characters (Blue Dragon’s characters were more anime-like, created by Akira Toriyama), Lost Odyssey is about the most gorgeous game I’ve ever seen. I just got a hold of a new, large, 1080p-capable television, and let me tell you, it looks fantastic. Let me also say that it’s not perfect, especially due to the Unreal engine that’s so in vogue nowadays.

As an Unreal engine game, Lost Odyssey suffers from most of the same shortcomings of other games of its type. Load times are long, framerates are far, FAR from stable. The game frequently stutters and is sometimes unstable. In my 60 to 70 hours of gameplay, I had the game freeze on me at least twice. The beauty and flexibility of the Unreal engine comes at a real price, but at least its not like the typical dark, drab, brown shooters mostly put on the Unreal engine, there are some genuinely bright and colorful vistas and locales.

Sound

A close friend of Sakaguchi, Nobuo Uematsu composed the themes and music of Lost Odyssey, but he doesn’t do anything super-special in the score for this game. In fact, it’s more or less a forgettable soundtrack that I mostly kept turned down in favor of listening to my own music. Everything else is pretty crisp and clear, but the English voice cast is pretty boring and annoying. Lucky for you and anyone in auditory range, you can elect to listen to the Japanese voice cast, but you end up with odd lip syncing and subtitling since they are aligned to the English vocal track, not the Japanese one. This is disappointing to be in both video games and anime, since it means the subs cater to the dubs, meaning they aren’t translations, but transcriptions. The difference is subtle, but, like I said, disappointing.

Final Verdict

Final Fantasy XII was a pretty far departure from the typical Final Fantasy fare, with real-time combat, a different loot system, and a shift away from the more recent Final Fantasy narrative style. In a sense, Lost Odyssey is the true Final Fantasy XI. If that’s what you’re looking for, pick this game up. The concept and characterization of the immortals is spot on and the short stories really do flesh out the game’s story and make it stand apart. Lost Odyssey isn’t going to blow you away with its gameplay and story, it’s just gonna fill that RPG-shaped hole in your heart, especially if you only own an Xbox. While a bit lengthy for a rental, it’s more or less a one-playthrough event, so rent or buy used if this sounds appealing. It’s definitely a good game that’s worth playing if you can get your hands on it and love JRPGS.

Filmmakers Bleed: Indy 4

Thursday, May 29th, 2008

Let’s start with three words: what the heck? Hopefully you can guess where this review is heading, so if you’re concerned about spoilers, just skip to the part after the spoiler tags where I tell you to save your money unless you absolutely love Indiana Jones or you thought that Temple of Doom was the pinnacle of the series. Everyone else is better off just waiting for the rental.

SPOILERS

So Indiana Jones and the Kingdom of the Crystal Skull (henceforth known as IJATKOFCS) starts innocently enough. It’s the 1950s, the world’s a different place, it’s the ATOMIC AGE! We’ve advanced so far in the world that we even need to use CG prairie dogs! A military convoy shows up at a secret base in Nevada or New Mexico (who cares?) and then the first sign that this movie is headed in a bad direction becomes apparent. The military guys who are secretly bad guys break into the secret base and turn out to be NAZ–COMMIES? Are you serious? They’re Russian Communists…COMMUNISTS! Do you know who Indiana Jones fights, no matter what year it is? NAZIS! I’m immediately disappointed that the bad guys are not Nazis, but at this point I’m still willing to see where this can possibly go. Lucky for me, it goes precisely where I don’t want it to go, no matter how much I’m desperately pleading with the screen to not do it: aliens.

So in the first 15 minutes I already think this movie is shit. I mean, Russians and aliens? The Ark of the Covenant, the Holy Grail, heck, even the goddamn Temple of Doom, while metaphysical, are definitely not sci-fi. Perhaps I’m being too picky, but Indiana Jones is not a sci-fi series at all and taking it in this direction is just a bad move. If this isn’t absolute evidence that someone needs to take any and all writing implements away from George Lucas, give him a severe knuckle-rapping, and forbid him from ever writing another word, I don’t know what is.

The plot plods along, introducing Shia LaBeouf, who everyone already knows is Indy’s son, but has to wait for the movie to introduce this fact, who does a barely passing job in a poorly written film (perhaps not his fault, plenty of more talented actors have faltered under George Lucas’ terrible writing. I’m not talking about Hayden. He’s just awful). The group ends up in South America, finds out clues, goes on the run, swings on vines (SO STUPID), and finally gets to this forbidden city. The alien skull is returned, the Russians all die, Indy escapes and gets married, happy ending.

/SPOILERS

The plot to this movie is just asinine and stupid, the acting is only passable most of the time, CG is way overused, and the whole thing just comes off as silly instead of cool or fun to watch. Seriously, like I said before, save your money and rent this one or you’ll want it back. To be fair, I know plenty of people who are huge Indy fans or who are immune to terrible movies who were able to enjoy this movie, but in general I’d recommend avoiding paying more than $5 or $6 to see this.

Sony: Metal Gear Solid 3: Snake Eater

Sunday, May 4th, 2008

SPOILER ALERT: This review may cover plot points that will spoil MGS3.

Whoever wins, the battle does not end. The loser is set free from the battlefield, while the winner must remain there. And the survivor will live out his life as the warrior until the day he dies.

-Big Boss to Solid Snake

The Story

Metal Gear’s story completely revolves around the subjects of loyalty and betrayal. From the absolute first game for the MGX all the way to Metal Gear Solid 3 Snake is always manipulated and even betrayed by the very people he has put his trust in. MGS 3 explores what is probably not the first betrayal in the MG canon, but the first important one. Kojima hops into his way-back machine to take us to 1964, the height of the Cold War. Our protagonist, the man who started it all, the man who will become Big Boss, the man who is the genetic father to Solid, Liquid, and Solidus, and the man who first takes the codename (Naked) Snake. It turns out that the Cuban Missile Crisis was not really averted at all by removing missiles from Turkey. No, it was a direct result of the US returning a valuable weapon’s scientist to the USSR. Well guess what, the US wants Sokolov back and so begins the Virtuous Mission.

Naked Snake is air dropped into the heart of the Soviet jungle and instructed to keep a low profile as he recovers Sokolov. On his support squad are Major Zero, the movie-loving Para-Medic, and last, we have Snake’s mentor, The Boss. If you’ve been reading this review at all, you can probably guess what happens to Snake as he begins his escape from Russia with Sokolov. The Boss betrays Snake, her team, the Cobra Unit, abducts Sokolov, and Snake is hurled off a bridge with a broken arm by The Boss where he is eventually recovered by US forces and taken home.

On their way out, the main antagonist, Colonel Volgin, nukes the former research facility that Sokolov was working at using missiles The Boss gave him as goodwill gifts, steals the Shagohad super weapon, and flees with Sokolov, the Cobra Unit, and Ocelot. Snake is debriefed by Major Zero a week later. Both Snake and the Major are in danger of being executed for treason. Khrushchev is not happy about the nuke going off and the US government does not believe that Snake was not involved with the defection of The Boss, his former mentor. Major Zero, Snake, and Para-Medic have one last chance: Snake must infiltrate Soviet Russia yet again, rescue Sokolov, destroy the Shagohad, kill Colonel Volgin, and, to prove his loyalty, kill The Boss. Because The Boss leads the elite Cobra Unit, the mission is given the name Snake Eater and the main game begins.

In many ways, this story is truly the masterpiece of MGS to date. Big Boss was a character born out of the 8-bit days, so his personality and his motivations seem very one-dimensional to anyone who remembers Metal Gear. Naked Snake’s (the future Big Boss) betrayal at the hands of The Boss is absolutely meant to parallel Solid Snakes betrayal at the hands of Big Boss and shows the unfortunate and inevitable chain of events that plagues every protagonist of Metal Gear games. Naked, Solid, even Raiden have all had to murder their mentors and masters as a final test to prove their worth. The final battle between Snake and The Boss gave me chills, I could not believe how well-acted and well-put together it was. MGS3’s ending is also amazing. You honestly have no soul if the end of this game, from at least the fight with The Boss onwards does not touch you in some way.

I raised you. I loved you. I’ve given you weapons, taught you techniques, endowed you with knowledge. There is nothing more for me to give you. All that’s left for you to take is my life, by your own hand. One must die and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny… The one who survives will inherit the title of Boss. And the one who inherits the title of Boss will face an existence of endless battle.

-The Boss to Naked Snake

Gameplay

If you thought MGS2 had its gameplay down to a science, wait until you boot up Metal Gear Solid 3. The camera, I think, should be the first things we talk about. MGS and MGS2 featured fixed cameras that restricted your view to preset, dynamic camera angles (less dymanic, more static in MGS) that oftentimes concealed guards, but was assisted by the super-accurate radar, complete with vision cones. Well Metal Gear Solid 3 takes place in 1964. There are no nanomachines or soliton radars to show you where all the enemies are. You have sonar and a motion detector. One makes an audible beep, the other is only useful when enemies are moving. Both can also pick up wildlife. If you haven’t yet figured this out, MGS3 takes out a large degree of the guard stupidity where you would be able to tell exactly how far a guard could see based on his vision cone. It’s another added bit of realism that is quite difficult to get used to at first, but eventually really adds to the game as it starts to feel like less of a game.

On the topic of realism…Snake now has a stamina bar that determines how well he can aim, how long he can hang, and will, I believe, begin to drain his life bar if fully depleted. Stamina is recovered by eating the food scattered throughout the jungle, from snakes to frogs to mushrooms to flying squirrels and more. These animals can be shot dead (or knifed dead, exploded dead, punched dead, etc.) and stored in that way or tranquilized and stored in cages to keep fresh or even use as weapons (ie: throwing a poisonous snake at a guard to freak him out and/or poison him) Food can spoil and actually give Snake indigestion, which brings us to our next point. Snake’s health bar can be artificially depleted through injury. Bullet wounds, cuts and gashes, broken bones, poisonous animals, leeches, and indigestion can all afflict Snake and he must either repair his maladies in the CURE menu or you can also just save and quit and let time do the healing for you.

Even more controversial than the stamina meter is the camouflage system. At any given moment in time, Snake has a percentage bar in the top right corner telling the player how well Snake is blending in with his surroundings. High camo ratings means the enemy cannot see you, even if you are on the floor right in front of him. Of course, if he runs right up next to you and you’re not 100% camo-ed (which is impossible with included camo) you will be spotted. It doesn’t sound all that bad at first pass, but since camo options are handled in the pause menu, it amounts to a whole lot of pausing and unpausing just to swap face paints or camo suits. The new system does help add to the realism and make for smarter guards, but your willingness to suspend disbelief can be tested when, like I said, a guard is standing right next to you, but your forest colored pants are preventing him from seeing you.

The same basic weapons and accessories/items are included, but with a 1960s twist. There are no laser sights and there is no C4, but you get dynamite instead. Included is a new “Backpack” system, where Snake can only hold eight items and eight weapons accessible from the in-game menu, each with individual weights. The more weight he’s carrying at a given moment, the faster his stamina depletes. Items and weapons are swapped using an option in the pause menu.

Snake also still has the option to go through the entire game without specifically killing one human being through his own actions (mostly). As you all know, this is one of my favorite features of the Metal Gear series and it actually made me start GTA IV this week wondering if I could get by without killing anyone (you can’t).

One last word on the setting. MGS has typically had Snake infiltrating modern facilities and bases, not traipsing through the jungle, which I feel is a bit weaker of a locale. Hiding in the grass is cool and all, but I just love sneaking through futuristic settings instead of through the jungle, where I get bit by leeches and have to burn them off with a cigar. MGS4 should include a nice mix of both the more open jungle environments and the typical closed MGS locations, which should be a nice change of pace.

Liquid and Solid hunted down Big Boss, trying to sever the tie that bound them to him. Unless you kill me and face your past, Jack, you will never escape. You’ll stay in the endless loop — your own double helix.

-Solidus Snake to Raiden

Graphics

As mentioned before, MGS3 instead deals with a jungle setting, which means that we get a nice green, damp, jungle-y look. The color is a bit washed out on my PS3, but I’m wiling to forget that. The character models all look superb and only showed their last-gen limitations sparingly. This is one of the best looking games on the PS2 though, it’s not to be missed.

You’re a soldier! Finish your mission! Prove your loyalty!

-The Boss to Naked Snake

Sound

Jungle sounds! Birds, frogs, snakes, etc. They all sound about right. The strength of MGS3 lies in its superb soundtrack. If you ever go to my last.fm page, you may have noticed that I very recently received about six CDs worth of Metal Gear Solid soundtracks, which I am loving to death. The music in this game continually wows me as I listen to it.

The voice acting in this game continues to hold up to the high levels of quality one would expect. Snake, still voiced by David Hayter, is still the man and his team is still funny, if not just a wee bit less interesting this time around. There are still funny moments though:

“Sigint: Uh, Snake… What are you doing?

Snake: I’m in a box.

Sigint: A cardboard box? Why are you…?

Snake: I dunno. I was just looking at it and I suddenly got this urge to get inside. No, not just an urge - more than that. It was my destiny to be here; in the box.

Sigint: Destiny…?

Snake: Yeah. And then when I put it on, I suddenly got this feeling of inner peace. I can’t put it into words. I feel… safe. Like this is where I was meant to be. Like I’d found the key to true happiness.

Sigint: …

Snake: Does any of that make sense?

Sigint: Not even a little.

Snake: You should come inside the box… Then you’ll know what I mean.

Sigint: Man, I don’t wanna know what you mean! Between you and Para-Medic, is everyone but me that is hooked up with the Major strange!?

Snake: …

Sigint: Yeah, well, anyway, I suppose even that dumbass box might make a decent disguise if you wear it inside a building.”

Overall

I’m still absolutely in love with the Metal Gear Solid series, even after three games. The characteristic humor is still there (when you die you get a message that fades into “Time Paradox.” this message can also be prompted by killing Ocelot, a character in the later (chronologically) MGS games), the gameplay is still 100% superb, and the stories all get better with each game. I’m starting to approach a bit of a bittersweet point with MGS4, since I’ve heard it’s the pinnacle of the series, but I don’t want it all to end. Should you play Metal Gear Solid 3? Absolutely.

There’s only room for one Boss… and one Snake…

-The Boss to Naked Snake

Feedback: Live Shows: FOB and Rx Bandits

Thursday, April 24th, 2008

So I was wandering through Best Buy last week, as I am want to do, and I noticed that Fall Out Boy released a new album: Live in Phoenix. Back in the day I used to hate live albums. The sound quality was always a bit diminished and the songs were slightly different, musically, with different tempos, lyrics, and sometimes flourishes. They lacked the studio polish and effects and just sounded raw. Then I started going to concerts. My first real one was Five Iron Frenzy’s Winners Never Quit tour, which was just amazing. I remember hearing “The Medley of Power Ballads and Bad Taste” live and being just totally blown away. If this type of thing could happen at a concert, then it’s possible that other live CDs could have more than just songs that were on studio albums. Live album love was born for me and, to this day, I treasure my live albums by Ben Folds, FIF, and other odd live recordings here or there.

Even so, I’m still wary of these live albums. I’ve been burned by mediocre live albums in the past (I had to hate them for a reason, right?), so when I saw the FOB CD, I mosied on over to Borders to listen to previews of the album tracks. The first bunch failed to impress, I didn’t recognize one track, so I skipped it (more on this mistake later), but the tail end of the album seemed to be really neat, so I headed back over to Best Buy and bought the much more reasonably priced Live at Phoenix.

Once I copied the disk to my Linux computer and booted up the CD I was pleasantly…disappointed. The album just doesn’t sound good at all. FOB is not a band that translates well to the live medium. There are some pretty sweet parts in the tail end of the album, after “Beat It,” but the rest is pretty ho-hum. Worse…it sounds awful through my computer’s speakers. The lead’s voice just doesn’t sound good. The CD is actually much better through headphones, strangely enough.

Supposedly the CD is a sound recording of a live concert, with the DVD included and all, but this is where things get strange. Track 9, “Beat It,” is a studio recording. The concert CD has decent pacing, you’re into it, and then you’re thrown into a bonus track. Wikipedia’s got “Beat It” as a track too, so maybe it was a music video and not live? In any case, “Beat It,” a cover of the Michael Jackson hit, is amazing! FOB is just perfect for this cover. The tail end of this album, from about “Beat It” onwards, is worth the purchase, but that means that more than half of the 15 track album is just mediocre.

My recommendation: Unless you’re a diehard FOB fan, pass it up. Definitely try to get “Beat It” on its own from either iTunes or Amazon or something, it’s a great cover.

I’ve had …And the Battle Begun by Rx Bandits for quite some time, but had yet to really give it some serious listens. Once I had, I found a really deep and awesome album that just floors me whenever I hear its standout tracks. This led me to check out their wikipedia page and realize they had a live album out. Now, my friend Boz has often cited the opinions of his friends that the Bandits are just too long-winded with instrumentals in their concert. I can totally get where they’re coming from, since they are a former ska-band-turned-progressive-rock, so ska fans might not know what to think of music that clearly features an amazing horn section, but is not like ska or reggae or anything they’ve ever heard, really. I lamented that the album, Live at Bonnaroo (an amazing venue, I may go this year), was only available at iTunes (I HATE DRM!), but I relented and purchased the album anyway. Let me just say that RxB is amazing live. I’m going to have to seriously pay attention to when they’re in town and attend a show.

There are so many good tracks on this album, there’s no point in going through and highlighting the ones that are great, cause I’d just end up writing all 11 track names in a sequential list. My recommendation, listen to the Bandit’s other CDs, namely The Resignation and …And the Battle Begun, and buy this album from iTunes if you like that other music.

Sony: Metal Gear Solid 2: Sons of Liberty

Saturday, April 19th, 2008

SPOILER ALERT: This review may cover plot points that will spoil MGS2.

The Story

Metal Gear Solid 2: Sons of Liberty picks up several years after the first MGS. Snake is still retired from FOXHOUND, but he is a part of the anti-Metal Gear proliferation group Philanthropy with Otacon. Snake and Otacon actively collect intel and information on Metal Gears and release them throughout the world to keep the global balance of power even and it’s rumored that they even destroy some Metal Gear models outright. This is where you come in, as Snake in the “Tanker Chapter.” It’s also where the shit hits the fan. Snake’s mission is disrupted by the arrival of Ocelot Revolver, one of the bosses from MGS and a former member of FOXHOUND, only his hand has been re-attached…or has it? He periodically lapses into another voice and mental state where he sounds and acts like Liquid Snake, Solid Snake’s “brother” (they are both clones of Big Boss). As you might be able to guess, the routine mission becomes anything but. Ocelot steals the Metal Gear RAY, destroys the tanker, and sinks Solid Snake to the bottom of the ocean.

The “Plant Chapter” begins with an operative infiltrating aquatically, strangely familiar to Snake’s entrance in MGS. The scuba mask comes off…Who the heck is this guy? Why is Jack, codenamed Raiden, working with the Colonel from MGS? Who is he? What is going on at this water treatment plant where the President of the United States has been kidnapped? MGS2 succeeds on so many levels beyond MGS in its story, it’s hard to even quantify how much better it is. The story is far more epic, the plot twists way stranger, and the final outcome more surprising than ANYONE could have guessed. Many a critic has hated on what seems like a convoluted story, but a little concentration and patience for the long cutscenes reveals a game that does, in fact, make sense. MGS2 surpasses its ancestry in every way on this one.

Of particular note is, and this is way spoilerific, but also way awesome, occurs when the Colonel begins acting VERY erratically. I know about this plot point before I started playing it and it still gave the the proverbial willies. Be sure to watch the clip to get the full effect, but the Colonel, in typical MGS fashion, seriously breaks the fourth wall telling you to turn off the game, referencing the NES Metal Gear games, repeating lines from MGS, showing footage from other games, etc. This is all during a part of the game where Raiden has been stripped of his equipment and clothing, so he’s running around the base buck naked, holding his hands over his crotch. Consequently, he cannot perform any actions which would require him to not be covering his naughty bits.

Gameplay

After playing MGS2, I’ve concluded that third person, top-down cameras are what made the original MGS so damn hard to me. Being able to zoom in and fire in first person mode in MGS2 combined with the other camera tweaks makes for a MUCH smoother experience. Stealth is still absolutely the name of the game in MGS2 and the new camera system does its best to fully revitalize the old stealth system.

The guards are no longer fully restricted to their cones of vision, making them much less stupid. Guards now have radios and, once you are spotted, have to call in for support before the entire facility is on alert. This allows you to be spotted, run up to a guard, knock him out, and prevent his transmission. Unfortunately, if a guard even turns on his radio, knocking him out will still not keep you in the clear. A transmission will come through the walkie-talkie saying “What’s going on? Where are you? Send support to X location” and then the facility will be crawling with guards looking for you. On the plus side, knocking out the guard bought you some time to hide. On the downside…you’re gonna be stuck hiding from guards for somewhere around two to two and a half minutes. I usually spent this time not even paying attention to the game, doing something…anything else. I can understand the realism of an added state of alertness, but it’s still boring. In the end, I forgive them for trying to make it more realistic. I mean…what kind of facility is really gonna just be chill three minutes after some guard got knocked out or killed? It’s a miracle we even get that.

Other sweet guard behaviors: You can leave dirty magazines around to distract them. If they spot one, they’ll just chill out and read the magazine for a bit. Good for sneaking around a guard’s patrol route. Killing a guard is bad news, if another guard spots a guard corpse, he will immediately alert all guards, so what can you do? Kill a guard, stuff him in a locker. Insta-safe. This actually brings me to my next point: you don’t have to kill in MGS2.

For a mission that relied so heavily on stealth, MGS really had a lot of moments where you were forced to kill guards to progress. MGS2 dispenses with that notion by offering Snake and Raiden (more on Raiden later) a tranquilizer pistol and sniper rifle (for the sniping parts). Bosses no longer solely have health meters, they also have stamina meters that can be depleted with tranquilizer darts. It really adds another dimension to the game when you decide to play it as a pacifist (as I did…kind of…more on that later) and I thoroughly enjoyed that. It can also make the game really hard. There’s one particular boss battle where a lack of explosive force or automatic gunfire really handicaps you to the extreme.

As I said before, you have to play about 80% of the game as Raiden. He can do everything Snake can, but he’s just so uncool compared to Snake. If you reference that MGS4 teaser, you’ll spot the white-haired, delicate flower of a protagonist fighting with Snake for the main character role in MGS4. Hideo Kojima readily admits that Raiden was created to be a pretty boy just to appeal to female gamers, which is a bit obnoxious…I do understand his real rationale though, that Snake is a pro and to have to treat Snake as a rookie again wouldn’t make too much sense. I take offense to this many times in sequels where it doesn’t make sense that, say, Samus Aran, all-around bad ass, has forgotten how to use her blaster. It does also allow for a really sweet story that I’m sure Kojima was quite proud of himself for coming up with.

So if Raiden plays the same as Snake, what’s there to complain about? In the last hour of gameplay, you are randomly given a High-Frequency sword to tool around with. Swordsmanship is awkwardly assigned to the right analog stick, which basically results in me getting kicked in the face by anyone with a sword and kicked in the face and shot by anyone with a gun. You can magically block bullets with it, which is nice. You’re also able to flip the sword to use the dull edge to stun enemies, to continue your kill-less streak, but, and I suppose this is realistic, stabs are still killing blows and, worse still, Raiden doesn’t always turn the blade around when he brings it back in the opposite direction, resulting in the disembowelment of enemies on some of his random combo slashes. Imagine how peeved I was to end up with four kills at the end of the game because of this…

Graphics

Holy cow. MGS and MGS2 are like night and day to each other. While MGS2 is not going to raise many eyebrows nowadays, I think it still looks stupendous. Textures were good, animations weren’t clunky or awkward, characters had moving lips and eyes…It’s really a very pretty game.

Sound

No accents on your team in this one, which is sad, but otherwise the sound is great. None of the music really stands out, but none of it annoys me either. I’d call it a success.

Overall

MGS2 is another one of those games that you absolutely must play if you consider yourself a connoisseur of video games. I’ve played tons of stealth missions in video games both older and younger than MGS2 and I cannot think of one that comes even close to this in getting it right. Having the option to completely NOT KILL ANYONE really makes MGS2 stand out for me (and becomes rather important for MGS3) for those times where I don’t want to just mindlessly kill and maim everyone I come across. The improvements over MGS push it into absolute must play status and I cannot recommend MGS2 (Substance, the remake of Sons of Liberty with added stuff) enough.

Enjoy this commercial for the Xbox version of MGS2: Substance

Sony: Metal Gear Solid

Saturday, April 12th, 2008

The Story

Last night I finally got around to completing the Japanese stealth tactical action game: Metal Gear Solid. You play as Solid Snake, a veteran of (at least) two prior missions completed for the U.S. Government as a part of the secret, black-ops organization FOXHOUND. You’re sent to Shadow Moses Island to save some hostages and investigate terrorist ability to launch the nuke they are threatening to launch. If they can launch, you must stop it.

Newcomers to the game will be slightly confused by the story, unless they either play Metal Gear and Metal Gear 2: Solid Snake or read plot synopses on wikipedia.org. Without some background, some of the concepts and people, like Outer Heaven and Big Boss, will not really make much sense.

Story is told either through in-engine cutscene or through codec conversations, which are radio transmissions between Solid Snake and his operations team. His team is populated by a team of operatives with hilariously stereotypical accents and names. Your game saving operative, Mei Ling, is, as you might guess, Chinese. So, like all Chinese people, she speaks with a light Chinese accent and often quotes Chinese proverbs and even some Western proverbs. Other highlights are the character with the British accent, Naomi Campbell, and the Russian nuclear proliferation specialist, Nastasha Romanenko.

Gameplay

Metal Gear Solid is a game explicitly focused on stealth (the full title is Tactical Espionage Action Metal Gear Solid) so gameplay revolves completely around not being spotted. On the lower difficulty levels, your HUD includes a radar that displays vision cones of security cameras and roaming guards. This comprises Normal mode. This is where you want to be, as guards will not be alerted to your presence and you can do wander as you please. Get spotted and the game will enter Alert mode. Guards will begin to converge upon your position, which is bad news. Solid Snake is bad ass, but he’s just a man and he’s not great at taking out multiple enemies at once. If you can manage to hide from the guards, you enter Evasion mode. A timer begins to countdown and if you manage to avoid being spotted again during that time, the guards will return to their posts.

The game encourages you to sneak and not kill. Gun reports will attract guards and bullets are surprisingly not great at killing soldiers in this game. There’s also the problem that, since this game is so old, you cannot shoot most of your weapons in first person mode, which makes it really hard to hit off-screen enemies. Snake also has tons of tactical gear like IR Goggles, Mine Detectors, Rations, and the ever-present (in MG games) cigarettes and cardboard box. What’s the cardboard box for? Snake can hide underneath the cardboard box to trick guards. Guards walk up, spot the box, go “What’s that?”, notice it’s a box and say “Just a box,” and turn around and resume their patrol. That’s unless you’re in their patrol path or the game is in Evasion or Alert mode. They will shoot the box or lift up the box if you get yourself in that type of trouble and the game will enter alert mode.

It all meshes really well, but the game is seriously hurt by how dated it feels in modern gameplay context. As I mentioned before, you cannot fire most weapons in first-person mode. Every guard on base instantly knows where you are once you are spotted. Guards are actually pretty stupid. If you’re standing right outside their vision cone, they literally cannot spot you. All of these issues were fixed once MGS2 came out for the PS2, but the point is that you have to forgive this game for being so old at times.

Everything does fit well together and it does play really well. Even on the Normal difficulty level, you will have a challenge as a new player as you get used to sneaking around and learn the boss fights and gaming conventions that have become regular staples to the Metal Gear universe.

Graphics

Not much to say here, the game is old. Cut scenes have no lip syncing, character models are very blocky and polygonal, textures are blurry and terrible, and the particle effects, like explosions and snow, don’t look integrated with the game. I do have it on good authority from my roommate Min that this game did look superb for its time, but do understand that if you play today, you will not find this game pretty.

Sound

I’m not a huge audiophile when it comes to games, so all I have to say about the sound in MGS is that I have no complaints with it. The voice acting sounds natural, the accents are kind of funny, the dialogue (which I should have mentioned in story) is funny, the guns sound good enough, and the famous codec and alert sounds are there.

Overall

This is my first review, so allow me to explain my super complex review process. Tons of reviewers I’ve listened to or read find themselves feeling tethered by the review number process or even the letter grade method that 1UP has adopted. They all want to just say “play this game” or “don’t play this game.” Since I’m not employed by a website and I can have rogue blogger status, that’s all I’m gonna do with my reviews of any type. So…Metal Gear Solid is a great game with a compelling story, great character interaction and humor, and challenging, original gameplay. To top it all off, Metal Gear Solid is one of the defining franchises of the modern video game era. From that perspective, it’s just a game that you have to play. I heartily recommend it.

Enjoy some trademark Kojima humor from his teaser announcing MGS4: