Posts Tagged ‘capcom’

Embedded Reporter: Retro-Hard

Monday, October 6th, 2008

Deep from the trenches, it’s time for your Monday video feature: Embedded Reporter.

Mega Man 9 is HARD.

People say, “That’s the idea. It’s supposed to be Retro like the days when games were tough.” Let me tell you a secret about the old Mega Man games: they were NOT this hard. Aside from Quick Man (the magma plumes were mad cheap), I could more or less reliably kill almost all of the Mega Man 2 bosses. At this point, I’ve still only killed Galaxy Man and Concrete Man. Funny thing about that is that both of those Robot Masters are more or less the easiest in the game. As hard as maybe this video looks, this is an easy stage.

The real point I’m trying to make here is that while MM has always been hard, it was never as insidiously hard as this game is. There are enemies who jump up specifically over gaps, as you see, enemies who pop out of nowhere to grab you and drag you into spikes, and tough enemies with hard pattern recognition required to defeat them. It’s abuse to play, but it’s so fun.

Game Overview E3: Now That’s Dedication

Friday, July 18th, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

I’ve talked about how dedicated Capcom is to the old-school aesthetic of Mega Man 9, but just how dedicated are they? Below is the “boxart” for the DLC game:

Mega Man 9 Box ArtSee More Mega Man 9 Box Art at IGN.com

If you remember back to my 8-Bit All-Stars post, you might remember me talking about the Mega Man 2 boxart as being nonsensical for the anime-cutesy style of the game. This is such a return to the old school that it makes me kind of pumped for this game.

I know I said I’d have E3 updates as exciting things happened, but I’ve failed to see much that excited me in this show. That being said, I will close off with a particular trailer that does pique my interest: