Archive for the ‘Game Overview’ Category

Game Overview: Squeenix Wants Tecmo! Tecmo Flees to the Arms of Koei

Friday, September 5th, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

In an effort to diversify their holdings, Square Enix submit a peaceful takeover bid for Tecmo, the very troubled developer of many beloved series like Tecmo Bowl, Ninja Gaiden, and Dead or Alive. What did Squeenix get for asking nicely? A big, fat NO.

Turns out Tecmo rather likes being independent, but not as much as they let on at first, despite their building problems with employees and the law. It all started not too long ago with the very public, very ugly departure of Tomonubu Itagaki, basically the brains behind all those classics like DoA and Ninja Gaiden. He claimed he didn’t receive the bonuses promised him for completion of his games. Not too long after the employees of Tecmo began suing for unpaid wages for forced overtime. Things were looking bleak for Tecmo.

Cue Square Enix to show up as the cavalry, if you will. Knowing they need to start doing more than just the standard RPG, they figured that the ailing Tecmo would be a simple and clean (bonus points if you get the reference) acquisition. Little did they know Tecmo would be so fiery and say no. After news came that Tecmo was talking with Koei, Square Enix sent a rather sheepish note asking Tecmo to please tell them why they said no. Tecmo did not respond, Squeenix pulled the takeover offer.

Will Square Enix go for another company now? Keep your browsers pointed here and I’ll let you know.

Big N: Super Mario RPG

Thursday, September 4th, 2008

It’s probably too early to start calling me Nostradamus (we’ll have to wait until the regular season of baseball ends to know just how good I am), but if you remember this post I mentioned that Mario RPG’s launch on the VC in PAL territories would spearhead a US release. Lo and behold, Mario RPG, one of the greatest Mario games, SNES games, and RPGs in gaming history.

It’s too bad that Square Enix won’t be releasing any of its other landmark SNES RPGs on VC, preferring to milk tons of money out of players with remakes (which we like) and ports (which we find a bit annoying, but kind of like anyway). Go out and buy Mario RPG and let’s hope that Earthbound hits the system soon.

Game Overview: ABDN Reviews MGS4

Friday, August 29th, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

(SPOILER NOTE: Tim’s review, my review, and some of this post have MGS spoilers. Read at your own risk)

I’ve taken a few excerpts from Tim Rogers’ brilliant review of Metal Gear Solid 4 and I’m going to talk about them a bit. He totally threw us for a loop, revealing the game that is NOT ABDN’s best game of all-time, but revealing a game he firmly believes not to be. Let’s get started:

“If it’s a fact that Metal Gear Solid 4 sucks on purpose, we can hardly blame Kojima for that, either. Given his previously well-documented disinterest in the series, its having been promoted as his “opus” must have turned his stomach. It’s clear that Kojima’s priority was the game’s plot, and making sure it “satisfied” fans: like the world’s fattest kid circa 1989 winning a Toys R Us shopping spree, Kojima struts zombie-like into the warehouse of his past work and proceeds to remove absolutely everything from the shelf, dropping one item at a time into his bottomless shopping cart. He eventually gets up to the cash register, leaves the cart unattended, pulls his smokes out of his jacket, and steps outside.”

In this point I can’t help but hope that Kojima was in fact making a disappointing game on purpose. Sure, MGS4 wasn’t terrible, but after all the hype, after Metal Gear fucking Solid 3, I found myself thinking “Really? After that, this is what you bring to the table?” MGS3 was so good that I suppose surpassing it was either impossible for Kojima or, as Rogers says, not even the point of what he was doing. He made MGS4 because he had to. He made MGS4 basically a checklist for unanswered plot points because he ultimately wanted to be DONE. May Hideo Kojima never have to have as much control over or make another MGS game. The man, despite what Rogers thinks, is brilliant. I like to think it’s just a question of him finding a project that truly interests him again.

“By act three, the game has abandoned its neat little idea in favor of a far neater one: we are now following a guy through a European city. Snake is wearing a trenchcoat, looking like Gillian Seed from Snatcher (the fans swoon), and it’s quaintly foggy. Ironically, this proved to be our Absolute Favorite Part of the Game. Since age nine, we have wanted to wander a European metropolis after curfew, letting a shady man obliviously lead us to his shady headquarters. This is the reason we studied Russian and Chinese in elementary school while everyone else was busy pretending they knew something about sex. We carried this dream in the palm of our hand until college, when it dawned upon us that we could Actually Die from doing Stuff Like This, so we started writing about videogames in the first-person plural instead. Metal Gear Solid 4 manages to get the mood and the pace of Euro-man-stalking just right. Our target is “Side A”, and the enemy troops enforcing the curfew are “Side B”. We are “Side C”. The level design in this part of the game is ferociously cute: both we and Side A are in violation of Side B’s rules; while avoiding Side A’s detection, we have to ensure that Side A avoids Side C’s detection. This ends up pretty fascinating, whether you have watched the opening cut scene or not. Eventually, you get to the goal, and suddenly you’re riding shotgun on a motorcycle in yet another ropey on-rails shooting sequence. It’s like waking up from a dream about the Bahamas to find out you’re actually in Bermuda. Instead of intimately sharing military secrets with a woman you picked up at a poker table, you’ve got your mother asking you to shoot a helicopter down.”

I feel the need to interject that, despite Europe being compelling to Rogers and the ABDN crew, it’s rather dull compared to the actual MGS gameplay that I wanted. The gameplay of MGS3 was not about following a dude, although it’s also not too far. The dynamic of hiding from two forces is decently interesting, but its perhaps marred by the game itself. You CAN just take off the trench coat and continue running around in your octo-camo. You can just stun all the guards instead of sneaking around. Hell, you can just kill all the guards, so long as your mark doesn’t see it happen. The gameplay isn’t quite as compelling as the other sections, to me, even if the locale IS. Wandering throughout a European city in actual MGS fashion would be quite fun and worth exploring in the inevitable, but hopefully not Kojima-directed, MGS5.

“We will disclaim, right here, that we have, for the past decade of jacked-into-the-netness, chuckled and rolled our eyes whenever anyone complained about the length of the cut-scenes in a Metal Gear Solid game. Some people said they just wanted to enjoy the “gameplay” (like that’s a real word); some people said they just wanted to enjoy the “atmosphere”. It puzzled us, to the point of rubbing our bellies in amusement, that someone would dare to want to play Metal Gear Solid with absolutely no invested interest in the characters. It’s not that the story and the characters are necessarily great literature so much as they’re insperable from the game’s progression and atmosphere. If you only like the game mechanics, you’d be better off playing Pac-Man — it’s basically the same thing. Conversely, if you only like the story, you’d be better off reading a book. (Crucial: notice how we recommended Pac-Man for players who only like Metal Gear Solid as a game, whereas we recommended any book in existence for those who enjoy it as a story.) If nothing else, the original Metal Gear Solid had a dignified flow to it: the characters were all rough sketches, all vaguely likable. Conceptual Bullshit was kept to a minimum, and by minimum, we mean “Maximum, in Hindsight”. There was a fucking “boss” who you didn’t fight, who you instead met and talked to, and he died six hours before you even knew he was a boss. The game shows you this level of virtuosity for a while without once flexing its muscles in the mirror; at a certain point, it starts delivering soliloquies about love blooming on the battlefield; by this time, we are so into it that we can’t give up now. The game has worked its spell on us.”

Rogers brings up a vital point about the REASON people play a Metal Gear Solid game. It makes sense that a blockbuster like the MGS series is not only attract people who firmly agree with the gameplay environment, but I too marvel at the people who complain about cutscene length, but claim to be fans. The game IS about long cutscenes. The game certainly has a specific aesthetic created by its controls and actually interactive portions (ie: the parts where there aren’t cutscenes), but without the context, I would think it’s quite boring. Then again, I’d say I’m a person who is mostly motivated by story. I’ve played abysmal games just to see their endings in the past and I continue to play mediocre and great games, like MGS4, just to see what happens at the end. It’s absolutely true that divorcing MGS from its cinematics is divorcing the entire reason for playing from the game. It just makes no sense otherwise.

“Hindsight will tell us that, in concept and execution and everything in between, Metal Gear Solid is better than Metal Gear Solid 4, though this hardly matters. What matters is that we have grown up, and Metal Gear Solid has grown down.”

This is absolutely true. I would have to take a second to very firmly point out that MGS4 is, by no means, a bad game, it does suffer from something no other Metal Gear game does: sequelitis. It tries too hard to be what is iconic Metal Gear for its fans as a conclusion to such a degree that it is less Metal Gear for doing so. Think of the Solid games starting with MGS. Sure, that wasn’t much more than a rehash of the elements of MG2 (in fact, elements of the MG games continually repeat, but that’s actually a major theme of the game (how brilliant is Kojima to make “laziness” translate into “artistic purpose”?)), but getting serious, it’s plain that MGS2 is radically different from MGS. You have a totally new protagonist running around through an environment that is fundamentally different from Shadow Moses. The game felt different enough to warrant significant fan backlash causing low sales of the third, also fundamentally different Metal Gear Solid 3, where you, the player, are now in the past, the tech is old and different, changing the game from Pac-Man to something slightly different. Snake is not the same Snake (although he arguably/genetically) is, you now have a camouflage system, you have to eat to maintain stamina, and you have to treat your injuries.

Meanwhile, here comes MGS4. There are some slight gameplay tweaks here and there with octo-camo and the Drebin weapon system, but you’re not doing anything fundamentally different from the past games. You even have a stage where you revisit an old locale. MGS4 suffers because it is too much like the MGS games of the past. Kojima should have continued to grow as he did with MGS3 instead of regressing to the asinine and stupid with monkeys in diapers and god-awful stupid cutscenes. See Rogers’ treatment of the fried egg dilemma in the same review for more on that.

“…the (seemingly) hour-long sequence in which Ninja Raiden Riverdance-Duels a gay vampire in order to buy Snake, Otacon, and their pet robot enough time to escape from the hell of South America via helicopter is a chief offender: look at those moves! The moment we, as a “player”, behold a scene in a “videogame” and think “Man, someone should make a videogame out of that”, the ghost is essentially given up.”

Also (mostly) a first for MGS4 is the sequence where we cannot control Snake’s (or Raiden’s) bad-assery. The only notably awesome action sequences outside of MGS4 I can think of that we did not, in fact, get to control happen in Twin Snakes (this was widely hated) and in MGS3 in one scene. There is ONE scene in MGS3 where Snake beats up on the Ocelots with CQC. Every other time Snake tries to be fancy with CQC in a cutscene, The Boss, Volgin, whomever, seriously kicks his ass and makes him look like a moron. EVERY OTHER TIME. The player should not ever wish to control a cutscene in a game. Games are created to allow us to control the cutscenes. This is the failure of Quick Time Events too, in my opinion. Too much abstraction involved with making the protagonist look amazing.

“Eventually, the game turned us off to the concept of entertainment in general. Eventually, the game makes us start drinking.”

While MGS4 was, by and large, a disappointment to me as I became a victim to hype and high expectations resulting from playing MGS3, it is not this bad. It’s got its rough edges and, as Rogers loves to state in his review, the cutscenes are a train wreck of awkward acting and dialogue that would make almost anyone embarrassed to be seen playing the game (I’m looking at you Johnny…while I’m at it, you too stupid monkey in diapers), but I still stand by my review stating that you should play it. I’m pretty sure that my review was full of disappointment over finishing a great series off with less of a bang, but more than a whimper, it’s definitely worth a play.

(Just when you thought they were over, welcome to another MGS-full post)

PC: What Would People Do If They Knew That I’m A…

Thursday, August 28th, 2008

In what is probably the most interesting news story I’ve seen in a while on Kotaku, it seems that there is a new game called Guitar Praise - Solid Rock that revolves around the Guitar Hero concept, retooled to have a tracklist of entirely Christian music.

It’s both a hilarious and good, I suppose, to have such a popular gameplay mechanic ripped off (stolen, if you will) and put in play for God. It’s (religious games) been done before with hilarious result and mocking by the AVGN here and here.

Regardless of how you feel about the religion, I suppose it’s not so bad after all. It’s a market whose fans might not get to play the other versions because they don’t like the music, so why not broaden it and allow them the fun of music they enjoy. Those of you at home keeping score realize that I’m just waiting for someone to independently make some sort of ska music game and realize that I know this is a good sign, even though it could be a cheap knockoff. Follow the link for the full tracklist.

Game Overview/Bookmark This!: Consoles I Have Known

Tuesday, August 26th, 2008

Todd Levin of the Morning News has written a great set of articles highlighting how video games have shaped and affected his life. I love articles like this detailing the way that these things that I love, these things that I’m so often told are a waste of time, are written about in a way that shows that they really do have an effect, both good and bad, on our lives.

First article
Second article
Third article
Fourth article
Fifth article
Sixth article

Game Overview: Rock Band 2, Super Mario RPG VC, Lazy, Dangerous RPG DLC

Friday, August 22nd, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

Rock Band 2

It may technically still be summer, but we’re right on the cusp of the most exciting game season in the year, the Fall release schedule. Did you realize that Rock Band 2, a game I’d say might be the first official big Fall release, comes out on 14 Sept. for the Xbox 360? That’s only tree weeks and a few days away. I can’t believe that one of my most anticipated titles for the year is so close to release, but I’m also a bit disappointed. Rock Band 2 is coming out a bit too soon. The 360 version is coming a bit early, but the others and the instruments should be coming out either just before or just after the year-old mark for Rock Band. I know it’s not their fault. I know that Guitar Hero: World Tour is the real reason that the game is coming out too soon. I just hope that Harmonix is able to make this release complete enough that they can get by with their actual dream of releasing a music platform sustained by DLC.

While we’re on the topic of music gaming, Sony leadership surprised the video game industry with an announcement of instrument standards. There will no longer be a situation like GH3 and Rock Band on PS3 where people who bought GH3 for a spare guitar were left out to dry while the 360 owners were able to use their GH3 guitars in Rock Band. This is great news, we don’t need a million sets of plastic instruments cluttering up our living rooms.

Super Mario RPG

PAL territories are getting their hands on Super Mario RPG on the Virtual Console this week. This is excellent news for those of us in North America who have been desperately waiting for its VC release. It’s only a matter of time now.

Tales of Vesperia

As reported by Kotaku, Xbox 360 RPG Tales of Vesperia has kind of a dangerous precedent its setting by allowing lazy players to buy experience levels, gold, items, or skills for real-world money. Sure, ToV isn’t an MMO, so this isn’t going to throw the economy off balance, but it just seems a bit strange to go and sell an easier time in your game. I don’t support it at all and I hate monetizing these trivial things that should not be sold.

That’s it for this week’s edition of Game Overview, stay tuned for more video game news over the next week.

Game Overview: MLB PP 2k8 The Alaska Yetis

Friday, August 15th, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

Maybe not the most interesting edition of GO for you readers, but I’ve finally completed my MLB PP team and played quite a few games as them. As of right now, I’m not doing so hot, with a 6-9 win/loss record to make the Alaska Yetis look bad sitting five games back in the NL East (behind the Braves, Phillies, Mets, and Marlins (in that order), but ahead of the Nationals). Why NL East when Alaska is clearly a western state? I love the NL East and that’s where I recognize the most players, so that’s where I wanted to play. I shuffled the Pittsburgh Pirates out to AL Central and added another expansion team, the Hawaii Samurai, to balance out my expansion team.

As for why I’m not doing so well, I’m still sort of ironing out the difficulty level. With the hitting too hard, I can’t score any runs, but I also don’t want my players to be able to hit home runs every at bat. Getting pretty close to finding that proper balance.

My roster looks something like this (last names left off for privacy reasons, but repeated first names do not imply that they are the same person):

Pitchiing
Starters:

David
Colin
Min
Josh
Varun

Relievers:

Will
Mike
Simon
Eric
Dean
James

Closer:

Gordon

Fielders

C - Dan (me)
1B - Eric
2B - Dan
SS - Ian
3B - James
LF - Cu
CF - Lee
RF - Phil

Bench

Arjun
Dan
Ben
Robin
Darek

So, after 15 games, let’s check out who’s doing best on the team compared to the best in the league:

Batting

Batting Average

Cu: .526

BEST: .526 Cu (Yetis)

Home Runs

Dan: 9

BEST: 9 Dan (me) (Yetis)

RBIs

Dan: 19

BEST: 21 Alou (Mets) / Jacobs (Marlins)

Stolen Bases

Phil: 9

BEST: 9 Phil (Yetis)

Pitching

ERA

Dave: 5.68 with 19 innings pitched (Starter)
Will: 3.18 with 5.2 innings pitched (Reliever)
Gordon: 3.18 with 5.2 innings pitched (Closer)

BEST: 0.75 Lohse (Cardinals)

Wins

Dean/James: 2 (Relievers)
Josh/Varun: 1 (Starters)

BEST: 3 Nolasco (Marlins) / A. Miller (Marlins)

Saves

Gordon: 4

BEST: 5 Fuentes (Rockies)

Strikeouts

Dave: 14

BEST: 24 Smoltz (Braves) / Sheets (Brewers) / Paulino (renamed player not in MLBPA) (Reds)

Here are the team stats as a whole, with which place in the league in parens:

Pitching

ERA: 6.68 (6/6)
Runs (scored on): 104 (6/6)
Hits: 251 (6/6 by like 100)
Home Runs: 20 (2/6)
Strikeouts: 55 (6/6)
Walks: 3 (1/6)

Batting

Batting Average: .343 (1/6)
Runs: 80 (4/6)
Hits: 188 (2/6)
Home Runs: 30 (1/6)
Sacrifice Hits + Sacrifice Flies: 0 (6/6)
Stolen Bases: 12 (3/6

I’m definitely enjoying the game so far though! Hopefully the Yetis can slowly move up the standings in the east to keep from looking like they were a mistake to establish.

100th post! YAY!

Big N / Sony: Blogging Holiday: MLB PP 2008 Out Today!

Tuesday, July 29th, 2008

Gonna take a short blogging break to play some MLB Power Pros and prepare for a wedding I have to go to this weekend. Catch you guys on the flip side.

Game Overview: Rereleases, Ports, and Remakes

Friday, July 25th, 2008

Insert another credit, because it’s time for your weekly video game news and you’ve just hit the Game Overview screen.

As you all know by now, I love Chrono Trigger. The prospect of this new port of the SNES classic to the DS has me positively salivating at the thought. It all sounds super cool that I’ll be able to own another cart of this fantastic game and that it will have those nifty little improvements made to it.

Then I look at the new Final Fantasy IV remake released on the DS. It’s not just a port like Chrono Trigger is, it’s a full-blown reworking of the game adding 3D, cutscenes, and even voice acting and I can’t help but feel just a wee bit cheated. FF IV DS launched this past Tuesday for $39.99, since Square Enix knows that they’re the only company that can get away with such exorbitantly priced DS games, but I can more or less justify paying that much for a game that is significantly improved over its SNES iteration. The new version has a retooled difficulty level and added content as well, so, while pricey, it’s still a fully-featured new game of sorts.

How can I justify paying for a straight port of the best SNES game out there when I know that the company is capable of putting some effort into coming out with an improved version? Chrono Trigger may be an absolute classic, but it would definitely be served by improved graphics or even a more significant modification like with Persona 3: FES. In that game Atlus actually added on an epilogue of extensive length and substance.

It’s not exactly out of the question to have rereleases of this nature in Japan. Nintendo as been releasing updated versions of its NES Mario games since the days of the SNES with Super Mario All-Stars. I suppose it brings with it a chance to give a new generation an opportunity to play games which are far beyond what is playable without the Virtual Console or similar service, but I just can’t help but feel cheated knowing that I will inevitably pay quite a large sum of money for yet another marginally improved version of Chrono Trigger, despite my intense love for the game.

I guess there may be a silver lining to the rather lackluster effort involved in this DS rerelease: the hopeful high sales of the rerelease may lead to a proper sequel to Chrono Trigger.

Sony: Metal Gear Solid 4: Guns of the Patriots Review

Thursday, July 24th, 2008

It’s time for the moment many of you have been waiting for: my review of Hideo Kojima’s epic masterpiece: Metal Gear Solid 4: Guns of the Patriots.

SPOILER ALERT: This review may contain story spoilers. Read at your own risk!

Operating mostly on the basis of a promised beautiful, cinematic, amazing future of games, the PS3 launched back in November of 2006 with many of its purchasers anxiously awaiting the arrival of one specific game: Metal Gear Solid 4. Arriving quite some time later, is this the game to finally make the PS3 a worthwhile purchase? Let’s have a look.

The Story

One of the main questions on everyone’s mind when MGS4’s launch neared was whether or not the game would be able to wrap up the multitude of sometimes downright ridiculous plot points laid out by the six or so canonical games that have come out over the last twenty years. I’ll tell you outright that they definitely did manage to get it all figured out in a mostly satisfying way and with a pretty great premise that relates rather well to the previous games in the series. Unfortunately we lack some of the major themes of the typical MGS game, which is quite unfortunate, since the game is now more about Snake getting revenge and, to borrow a marketing blurb from Halo, finishing the fight.

The premise behind this new game is as complex as any other Metal Gear game. “War has changed,” as Snake tells us right from the get-go. The world economy revolves around war instead of oil with major private military corporations handling military operations in lieu of the more typical government-handled warfare of the 20th and 21st centuries. Snake’s major antagonist, Liquid Ocelot, happens to control the five major PMCs and is about to stage a revolt. Colonel Campbell will have none of that, so he’s sending in Snake to put an end to Liquid once and for all.

If you’ve ever seen a clip or footage of old Metal Gear Solid games, you’re no doubt wondering why Snake looks so old in this game. Simple answer, Snake, being a clone of the great Big Boss, is actually suffering from rapid cellular degeneration as a direct result of his cloned nature. So begins the tale of the living legend as he pursues Liquid across the globe. I’ll leave the synopsis at that, since the rest is best experienced in person.

Gameplay

The Metal Gear Solid series has always suffered from rather obscure control decisions, resulting in a finger-twisting control scheme that was definitely frustrating. For the last game of Snake’s career, Kojima teamed up with Ryan Payton to try and “Westernize” the controls of MGS to streamline the obscure decisions that have been a hallmark of the past ten years of Metal Gear. By making these controls work better in the post-discovery, action-oriented parts of MGS4, Kojima also inadvertently made it much easier to NOT play MGS as “Tactical Stealth Espionage” game. Really, what is Metal Gear without the stealth? The game was punishing when you messed up because you weren’t supposed to get caught. Your gameplay should be much more deliberate, slow and controlled than a straight-up action game because this is NOT an action game. That disappointment aside, the reworked controls do make the experience that much smoother and help to bring modern game design to the classic series.

Extra Spoiler Alert

Also new to the mix is the way that the levels are laid out. The first zone, the Middle East, has you more or less in the middle of a battle between the PMCs and militia insurgents. While these two factions are battling it out, you can choose to sneak, stealthily, around the fighting, help the militia take out the PMCs, gaining their trust and making them allies on the battlefield, or kill/stun both PMC and militia alike, making enemies of both. This first section on the game also hapens to be one of the best done sections, with the interesting dynamic of warring factions, tension resulting from battlefield sneaking, and a overall cool locale.

Act two takes place in South America, in a throwback type situation to MGS3. It doesn’t quite take place in the jungle, but its got a similar aesthetic to it and is the second most fun zone in the game. There is one area of complaint, the part where you have to “track” Naomi’s footprints to get to where she’s being kept in S. America. it’s just not as fun as the game thinks it is to look for footprints. This section also features some of the militia/PMC fighting of the desert.

The third act is the weakest of the bunch, taking place in Europe, you mainly follow a member of the resistance in an attempt to locate the headquarters of said resistance and “Big Mama.” It’s just plain not as fn as other parts of the game, even if it forces a bit more the stealth aspect of MGS that I love so much.

Act IV has the third best section of the game, as you return to Shadow Moses Island hunting Liquid Ocelot. The act starts with a dream sequence that pops you back to the PSX Metal Gear Solid making you play the approach into the Shadow Moses Island base. after that bit of nostalgia, you bust into the base itself, hearing bits of nostalgic moments that took place int he island as you pass through familiar locations. The enemies in this section are far less interesting, as they are mostly robotic. and not as fun to sneak by. This act does also contain a very sweet section where you pilot the Metal Gear REX, the model you fought in Metal Gear Solid and a Metal Gear on Metal Gear battle as you spar with the Metal Gear RAY model from Metal Gear Solid 2.

The final act brings you face to face with the Outer Heaven, Liquid’s main battleship and the location he intends to launch his revolution from. The shortest section in the game, it does feature a great boss battle against a foe similar to Psycho Mantis as well as one of the best cinematic and nostalgic gameplay sections as the final boss battle.

No real review can get away without mentioning Metal Gear Solid Online. This game, I feel, suffers from the fact that stealth is not rewarded as it is in the main game. Why would you want to play MGO like any other third-person shooter? I mainly have my fun by refusing to kill any other players, but when I do manage to stun another player, one of my teammates inevitably comes around and shoots him in the head on the floor. Can’t win ‘em all, I guess.

Graphics

Meet the best looking PS3 game currently on the market. Every ounce of processing power available to Konami and Kojima Productions was expertly utilized to create a beautiful experience that will wow most any naysayer of the PS3’s graphical capabilities. The desert makes you thirsty, jungle makes you sweaty from humidity, Europe feels cool, Shadow Moses Island is appropriately haunted-seeming, and Outer Heaven’s cinematic beauty makes for a great end to a fine game.

Sound

What can I say? The guns sound good, voice acting is as superb as ever (boo to losing the British and Chinese accents of Naomni and Mei Ling, respectively), and the score by Harry Gregson-Williams and company evokes the properly patriotic and legendary aesthetic of Metal Gear.

Final Verdict

Metal Gear Solid 4 is an amazing game, but I found myself just a wee bit disappointed with the epic. While the game does everything really well, I just found the story and, specifically, the acting of some of the characters (Naomi and Sunny) to be rather irritating. Compared to the sublime perfection of Metal Gear Solid 3, this game just needed a little more editing and a little less of the Japanese overacted melodrama. That being said, MGS4 is still one of the best PS3 games out there, gameplay-wise and should not be missed. A definite must-play.