Computer Animation

Falling Behind Due to Rigging

I've been having some strange rigging problems with Wallace where the armature stopped attaching itself to bones after the first five or so. If I can't figure out a solution by the end of the week, I'm probably just going to start from scratch on the armature. (I had duplicated the one from Nick to keep the neat IK chains I had come up with)

New Schedule for Sugar

Went through Planner and updated all the tasks I have left to do as well as how long it's been taking me to get to these tasks. Right now it's predicting I'll be done by 26 Aug 2008. I have tomorrow off, so I'm going to see if I can improve on that.

Nearly done with Nick

I've been working recently on Nick's eyelids, something that's traditionally been very hard for me. After reading "Digital Character Animation 3" by George Maestri, I gained some new techniques for working on the eyelids. It isn't as realistic at the method I was horrible at, but I'm not going for realistic here. I just want a simple cartoon that will get the message across. I'm not a complex detail-type of person and the good thing about animation is that there are styles anywhere from minimalist to Pixar and DreamWorks near-realism. (And Square's almost hyper-realism)

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