Why Sugar's Been Delayed a Bit

I've been working on my programming projects recently - to the negligence of the completion of "Sugar". (There are only so many free hours in a day!) That problem with the armature really ticked the heck out of me. However, I hear the project calling back to me. I want to finally finish it and start up on some of my other animation projects. Right now I have to finish up the lower half of Nick's armature, the fingers (the part I hate the most! I think I'm making fingerless models for a while!), and the head. In other words, most of the armature work is yet to be done. As I've remarked before on my blog, rigging is the part I hate the most so it's easy for me to procrastinate. Once I get that part done, I expect the rest to proceed quickly.

Of course, it hasn't all been about programming instead of animation - it's been an extremely busy month for me. Family has come to visit and I've visited family. I've had a few business trips and I've been spending some really great hours hanging out with my wife. I expect things to calm down in March....

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