Eric Mesa | June 4, 2008
Almost a year ago, I mentioned that I had discovered the site www.mytoons.com. In that blog post I mentioned that I felt my animation wasn’t really getting the amount of views I hoped they would get. So I put my animation on mytoons and when the results weren’t immediately different, I completely forgot about my [...]
Category: computer animation, Jose's Dinner, Sugar |
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Tags: animation, mytoons, mytoons.com, Trick or Treat, Vimeo
Eric Mesa | April 14, 2008
Well, I’m filling up my space time with programming and animation. Here’s what I’m currently up to with animation. First of all, there’s “Sugar“. I have the script and most of the props complete for the animation. I got a little frustrated when I was working on Nick’s armature and started working on programming and [...]
Category: computer animation, Sugar |
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Tags: drop the bomb productions, Headache, I'm Not Mad, The Pig and the Box
Eric Mesa | October 24, 2007
I decided to get a little more organized for this animated short, so I put my tasks into the Gnome Project Manager. (Similar to MS Project) I also figure this way I know how long it should take so I won’t rush myself and compromise in quality. I want this to be the best animated [...]
Category: Sugar |
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Tags: gantt chart, schedule
Eric Mesa | October 23, 2007
I finally finished rigging up Nick’s body. His face is yet to be done, but at least I finished up this milestone. At this point I’m not sure if I’m going to start work on the facial rigs right away. I’m leaning more towards beginning modeling on my next character, Wallace. This is because at [...]
Category: Sugar |
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Tags: armature
Eric Mesa | September 29, 2007
I’m getting a bit bored and my wrist is starting to hurt a little from operating the mouse so much. I’m not done recategorizing my blog posts, but I only have one year’s range left – March 2006 – March 2007. Hopefully that was a twelve month period in which I didn’t write too much. [...]
Category: Site, Sugar, wordpress |
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Tags: the category mess
Eric Mesa | September 14, 2007
It’s something I need to keep reminding myself as I work on getting myself more and more competent with Blender and 3D animation in general. For example, check out the complex rigging I did for Nick’s hand for “Sugar”: It’s not complex in the sense of having a ton of bones, but complex in the [...]
Category: Sugar |
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Eric Mesa | August 29, 2007
I’ve used and created a few rigs now for my different animated shorts and test animations and I’ve had my share of frustrations with the process. First off, it can be quite tedious to create even a mediocre one. Second, it’s hard to create a good one; forget about how hard it is to create [...]
Category: Blender, Sugar |
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Eric Mesa | August 22, 2007
In the world of computer generated cartoons and images, we have a very awesome trick we can do which cannot be done in real life. We can have unlimited Depth of Field. If you aren’t a photographer or involved in filming, you probably have no idea what that means. Well, in real life lenses cannot [...]
Category: Blender, Sugar |
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Eric Mesa | August 21, 2007
Here I spoke about how a problem had caused Nick’s hair to look blue. I was using some transparency effects on the hair to let it fade away like real hair. (I was following the hair tutorial in “Introducing Character Animation with Blender”) However, I am using ray tracing for transparency to have good looking [...]
Category: Blender, Sugar |
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Eric Mesa | August 12, 2007
This weekend was pretty great. I got to spend a lot of time with my wife. They were supposed to call her in on Saturday, but it got canceled, so that made our time together more enjoyable. Dan came over and we watched him play Guitar Hero 2 on the PS2. I gave it a [...]
Category: Blender, family, Me, Sugar, xkcd |
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Eric Mesa | August 8, 2007
First up, a coaster that Penguin Pete designed the texture for: then the entire scene with a texture I made for the table:
Category: Blender, Sugar |
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Eric Mesa | July 31, 2007
Pete of Penguin Pete’s has recently become something of an Inkscape ace so I asked him to help me with some textures on one of my planned animated shorts. This short is currently titled “Sugar” and I’m working on it at the same time as “Wedge“. So here is the first fruits of that collaboration [...]
Category: Blender, Sugar |
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