Pete of Penguin Pete’s has recently become something of an Inkscape ace so I asked him to help me with some textures on one of my planned animated shorts. This short is currently titled “Sugar” and I’m working on it at the same time as “Wedge“. So here is the first fruits of that collaboration with Pete. I may fix the proportions a little, but here we go:


Cowboy and Spaceman Ketchup

  

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For a while it seemed as though Debian couldn’t stop the hemorrhage of distros decided to be based on Ubuntu instead of Debian. For months on end people talked about whether Debian was still relevant and whether its long release cycle was to blame. Well, now it seems that perhaps some of those derivative distros were a little quick to jump on the bandwagon! SimplyMepis has decided to be based on Debian again.

The founder said that each time Ubuntu is build from scratch and it was hindering the ability of SimplyMepis to have a sensible upgrade path. I don’t know enough about that side of Linux distros to know how different that is from what most of them do, but apparently Debian does not have that problem.

I’m glad this is happening, not because I have any ill-will towards Ubuntu; on the contrary, my laptop runs Ubuntu. But because I felt that the Debian folks were unfairly getting a lot of slack simply because being based on Ubuntu was the cool new thing to do.

Of course, this will make that Linux family tree that keeps popping up on digg look pretty interesting.

  

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After 3-4 days of rendering (fluid reflections and tranparency take forever to render), here is the video outcome of the splash shots I’ve been showing here. Enjoy!


Fluid Simulation: Creating a Splash from djotaku and Vimeo.

  

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After literally a week of cleaning and compiling, I FINALLY have a working copy of Blender on my bulletbill box. This is the one I was most excited about because, while it’s a Pentium II, it has 2 processors! So it should be able to do two Blender frames at once when I’m rendering via drqueue! Finally! I’m excited!

  

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So, with water simulations in Blender, the resolution of the water particles can be set. Basically, you are telling the simulation engine how big to consider the particles of water to be. This can have extremely dramatic results. Let’s take the tank of water I rendered yesterday. This time I’m at a more exciting point in the animation, frame 104.

First, here is the animation with a resolution of 50. This takes up about 3 MB on my computer.


Blender Water Simulation Resolution 50

As you can see, the water has been calculated as one giant blob. It doesn’t look particularly impressive and it seems like a lot of water is being displaced relative to the size of the object being dropped in. This is because the sim is effectively calculating the water as if it were a few large particles.

Now, let’s bump up the resolution to 100. This takes considerably longer to calculate and takes up 50 MB on my computer.


Blender Water Simulation Resolution 100

Much better, right? It’s still a bit “blob-y”, but you can see some bits of water are breaking off, that is, they are small enough to be separated from the rest of the water. There isn’t as much water being displaced either as it’s better able to calculate the effect the object’s shape on smaller particles of water. It’s looking a bit more realistic.

Now, let’s check out a resolution of 200. This takes about 15-20 minutes to calculate with the amount of RAM I have and takes up 250 MB on my computer.


Blender Water Simulation Resolution 200

Now this is getting much, much closer to the realm of realism, right? You see the individual sprays of water and it’s no longer acting so much like a blob. This comes at the sacrifice of simulation time up front, but once you have it looking the way you want, you just bake it and then it no longer slows things down too much. There IS a tradeoff in that you can’t see the final way the water will behave without rendering unless you want to take a huge penalty in terms of the program slowing down. That is, while you’re working, you see a preview version of the water sim (typically at a resolution of 25) in order to keep all the individual particles and polygons from slowing down your computer. At least, it’s an issue with my computer - yours may be sufficiently fast/RAM-equipped.

Hope that was informative and looks neat to you!

  

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Probably for the same reason I LOVED taking these pictures:


Physics and Photography cross paths yet again Spheres (some perfect and some oblong) fall from heaven and make a splash Multiple Drops and Evidence of Constructive Interference
(you should view these large to get the full effect)

So here’s one frame from a new mini animation I was working on today. I still have a few tweaks to make, but it took 20 minutes or so to generate this frame.


Suzanne the Blender Monkey hits a tank of water

  

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Politicians continue to take the gay vote for granted. Personally, with the stances that Republicans take on social issues I don’t see how anyone with an alternative lifestyle can vote republican. Well, today, while listening to last week’s “Wait Wait Don’t Tell Me”, I found out that recently John McCain fired some of his campaign staffers. His complaint? He wanted them to stop dressing him in “gay sweaters” on the campaign trail. Wow….

  

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Will be out either tomorrow or wednesday. Gamestop says tomorrow and Best Buy’s website says Wednesday. I played one last Warlords Game and did pretty well. I think this was my third best score in the expansion pack. So you can download it and play this last turn and add it to your high score if you want something to beat or something to laugh at. Eric XI of the Chinese would be happy!

  

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Check out this link to see some really awesome shots of Charlie Brown - redone in manga style!

Here’s one sample:

Peanuts as manga

  

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Ilusiones from Emmanuel Tenenbaum and Vimeo.

  

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Wedge” will be my next animated short film. It will be around 3 minutes long and will, if things go well, feature a soundtrack by my good friend Mauricio Tinoco. This is the project I was working on when I decided to make “Jose’s Dinner” I came up with the idea for “Wedge” in March of this year and I hope to have it done by the end of this year, although I may be able to finish earlier or it may take longer. I really want to do this one well and take the time to make good textures and as good an animation as I can. Here’s to “Wedge“!

  

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