Today I tested my POS Compaq render node (running freeBSD with no GUI) with the same bouncing ball as in this previous post. It took my node 796 seconds to render the same animation. This is somewhere around 1.65 times slower. However, the software should just be throwing frames at whichever computer is ready for a new frame. The node took about 20 seconds per frame on average to render. My Linux computer takes 12 seconds. Here’s where I’m pretty bad at math, but I think this means that a render farm with just these two computers should finish in a little over half the time as just my Linux computer. But I can also throw in my laptop which should also be in the same range. So a 3 hour render should go down to a 1 hour render. (Roughly speaking)

  

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Last night around 2300 I finished up the preliminary 3D render of Jose’s Dinner. Now I just need to tweak up the animation with the fine details such as blinking and mouth movements. After that I just need to create the soundtrack and credits and the short film will be completed. I’m excited about debuting it, so this will probably take up all my spare time (instead of playing games or watching tv).

Yay!

  
  Music: "We Workin'" - GRITS

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Jose’s Dinner is what I am calling my first true animated short film. Unlike “Penguin Flight“, it actually has a plot! A lot a books I’ve read on animation have influenced the production of this short film. Most importantly, I created a 2D animatic - or animated storyboard. It REALLY helped me to get the timings correct and made the process a LOT less frustrating than it was with “Penguin Flight“, where I was always trying to guess how long/how many frames an action should take. As I have no training in animation, my timings might still be a little bit off, but they are MUCH, MUCH better thanks to the animatics!

I’ve also done another suggestion which is to overlay my 3D renders over the animatic as I finish up different parts. The result is like when you watch the special features section of a Disney movie. They show the film start off animated as in the final film, then it goes to color pencils, and finally to story boards. I’m pretty happy with the results so far.

I started on 4 April 2007 and have worked on it here and there. I haven’t worked on it every day since then. If you look at the dates on the file saves you’ll see that I tend to work in bursts. The most productive was last weekend at my in-law’s house. My goal is to be done by the end of this summer, but I could easily be done by the end of May or June if I worked hard enough on it. Here’s to hoping I don’t eat my words. q;o)

This should be the first animation I create with the Dr Queue renderfarm software if I can get it setup.

I’m looking for someone to provide music for me. Here’s the posting I put up on Vimeo.com:

I’m working on a short computer animated cartoon - it’s about 30-40 seconds long before adding in the titles and credits. I’m looking for someone to provide music in the same genre as the classic Looney Tunes.

It would have to be publishable at least under Creative Commons: ShareAlike-NoCommercial-Attribution. It could be less restrictive, ShareAlike, if you want, but it cannot be more restrictive.

  
  Music: "Universal" - John Reuben "Cool the Underdog" - John Reuben

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